Tag Archives: zomgepics

Disconnectors: Internet Impaired or Pug Menace?

I went on my first pug raid in quite a while: a full Kara clear with my mostly-battleground hunter. It was decently fun; Kara’s a good time although by now I’ve spent entirely too much time there. This being sum­mer and all, the raid chat­ter tended to cen­ter around gen­i­talia and bod­ily func­tions. Over the […]

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Raiding does not mean Skilled

(Related post: Max level does not mean Skilled.) There’s a class of player who feels that their sta­tus in the raid­ing game means that they’re Right. They label other peo­ple noobs, and the silly thing is that peo­ple believe them. “I have this awe­some item, you don’t, there­fore I know what I’m talk­ing about and […]

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Max level does not mean Skilled

(Related post: Raid­ing does not mean Skilled) World of War­craft, and every game like it, is really two dif­fer­ent games. I first read this thought at Penny Arcade (can’t find where because their search func­tion is weak). Basi­cally, you have the lev­el­ling game where you start at L1 and then play until max level (currently […]

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Officers should all have Tanks and Healers

(Related post: Take the Group Role) The fol­low­ing state­ments are all true for raid­ing guilds: The health of a PvE guild is dic­tated by its abil­ity to progress through the game’s con­tent at the guild’s expected rate. Groups and raids live or die based on being able to assem­ble, launch, and progress. A suc­cess­ful raid […]

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The Downside of Endgame Guilds

I’ve been read­ing Tobold and Pot­shot lately. They’re talk­ing about loot and game design as it relates to endgame guilds, specif­i­cally guild hop­ping and pro­gres­sion prob­lems due to it. I haven’t seen a decent expla­na­tion of the prob­lem, but as a guild officer/leader I’ve seen it in action twice now, once with the orig­i­nal WoW […]

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