Browsing the archives for the zomgepics tag

Emblem Strategy for the Super-Casual

world of warcraft

Update! This arti­cle is well-intended but the truth has been revealed, and I guessed wrong. More infor­ma­tion in the arti­cleWrath Emblem Design Revealed”.

How­ever, it kills me to delete text, so I’ll leave it here any­way. Also as a reminder to myself that design is opaque.


Only raid or instance once a week? Won­der­ing what to do with those 25 or 30 emblems you’ve finally accu­mu­lated? Like real-life money, don’t let those shiny tokens burn a hole in your pocket.

“But, but, but how can I wait? Zomgepics!”

I know, I know. The siren call of zomgepics beckon us all.

The emblem gear will (in all like­li­hood) be refreshed when a higher tier of con­tent comes out, just like the Badge of Jus­tice sys­tem did in the Burn­ing Cru­sade. This means that your Emblems will (in all like­li­hood) appre­ci­ate in value.

The item level (or ilevel) is the bud­get of good­ies that roughly deter­mines the strength of an item. In gen­eral, you’re going to be bet­ter at what you want to do if you have an item with a higher item level.

Right now (Feb 2009), the ilevel of the items you can buy with Emblems of Hero­ism are the same ilevel as those obtained from the final boss of a heroic instance or a Naxx10 raid, which is likely where you got the token in the first place. Basi­cally, you’re buy­ing entry-level raid gear that can be got­ten through the dili­gent run­ning of hero­ics and entry-level raids. Good deal.

So why wait?

Well, I’m assum­ing two things:

  1. You’re in late-Wrath quest gear and heroic instance blues, with per­haps a cou­ple of pvp and raid/heroic/crafted epics mixed in.
  2. You aren’t gain­ing Emblems at a mas­sive rate.

For the most part, the dif­fer­ence between your cur­rent blues and those intro­duc­tory epics is not game chang­ing… not with just one item. Upgrad­ing all of them? Sure, that’s a big dif­fer­ence. But you’re not play­ing fre­quently enough to upgrade all of them. You’re look­ing for the one item that you’re spend­ing your hard-saved tokens on to give you a notable change.

When the next level of con­tent arrives, there will be new items for sale at the Emblem ven­dor. Those items will be the same ilevel as the new raid con­tent. And guess what? Your Emblems, the ones you’re sav­ing right now, will still be accepted there.

So why not wait until that day? Sure, it means pass­ing on cur­rent Emblem gear. But if you can wait until then, you’ll have gone from a blue item to a zomgepic Ulduar-level item with the same cur­rency you have now. That’s a notable change.

So when I look at my (hum­ble) col­lec­tion of Emblems, I don’t see one Naxx10 piece of gear right now, I see an as-yet-unreleased Ulduar-level item in the future.

(Of course, all of this is pred­i­cated on the Emblem ven­dors get­ting stock of bet­ter items, which is how it worked in TBC. I’ve read noth­ing to sug­gest that it won’t work this way in Wrath, as well.)

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Overview of Loot Systems

world of warcraft

Zomgepics! The joy, the sor­row. The absolute headache for any­one run­ning a guild. This is a fol­lowup arti­cle to The Most Suc­cess­ful Loot Sys­tems.

Any sys­tem that involves large teams and lim­ited loot (for exam­ple, PvE raid­ing in World of War­craft) requires a sys­tem to sort that loot out. If your 25-person group takes down a raid boss, and that boss drops 4 items, how do you deter­mine who gets those items? It takes time and effort to raid, and some­one has to get gear before some­one else.

There are many, many kinds of loot sys­tems. How­ever, all of the ones I’m aware of fall into three broad cat­e­gories: earn and spend, higher author­ity, and ran­dom. Read the rest of this entry »

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Game Terms Overcome

world of warcraft

I saw the fol­low­ing title on my gmail homepage:

Wired: Awe­somely Bad Defense Trin­kets, Part II

…and thought, “A WoW the­o­rycraft arti­cle in Wired?! Is this a par­ody or…?”

It’s funny, because of course the word trin­ket existed before WoW. How­ever, in the last three years, I haven’t seen that word once out­side of a WoW con­text, while of course I’ve heard it many times in WoW.

Thus, trin­ket has been com­pletely co-opted in my mind, and I will now have to trans­late back to nor­mal Eng­lish every time I see it. Grats to Bliz­zard on suc­cess­fully hack­ing my basic lan­guage skills and point­ing them back to their sub­scrip­tion game.

And so, my sub­mis­sion to the imag­i­nary ver­sion of the above arti­cle: Dire­brew Hops. It’s zomgepic, but it won’t help you tank anything.

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Historicity and WoW

world of warcraft

In his excel­lent book “Man in the High Cas­tle”, Philip K. Dick talks about items and historicity:

She said, ‘what is “historicity”?’

‘When a thing has his­tory in it. Lis­ten. One of those two Zippo lighters was in Franklin D. Roosevelt’s pocket when he was assas­si­nated. And one wasn’t. One has his­toric­ity, a hell of a lot of it. As much as any object ever had. And one has noth­ing .… You can’t tell which is which. There’s no “mys­ti­cal plas­mic pres­ence”, no “aura” around it.

[The Man in the High Cas­tle, pages 6566]

Why can’t our World of War­craft items have that aura?

Read the rest of this entry »

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Geeky Game Design and Automated Character Audits

world of warcraft

My guild fell in love with be.imba and wowheroes a while back. Look, they have gear scores! Trum­pets played through­out the geeky core of the guild: “Finally! A way to grade and com­mu­ni­cate to peo­ple their rel­a­tive progress in the endgame!” For exam­ple: “Hey, you’re not ready for X because you don’t have Y score. Go hit some instances and heroics.”

Unfor­tu­nately, some time cud­dled up to these tools have exposed why they can’t be used for this reason.

Read the rest of this entry »

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