Raid Sizes and Design Inertia

When I was raid lead in vanil­la wow, I arranged and lead many many runs on Molten Core, a few on Black­wing Lair, and many in Zul’Gu­rub and AQ20. When news of The Burn­ing Cru­sade’s reduc­tion in raid size came out, that the new raids would be 25 and 10, I cheered. My guild thought I was being sar­cas­tic (a rea­son­able guess), but hon­est­ly I was thrilled. I still am. Larg­er raids are for masochists.

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There are Many Ways to Win

The game indi­ca­tor of win­ning in WoW is receiv­ing an epic item. In vanil­la WoW, the vast major­i­ty of epic items came from 40-man raid­ing. I’ll grant that there was an epic hunter quest, a few lim­it­ed craft­ing bits, some world drops, and a top-lev­el pvp set that only a hand­ful of peo­ple could get. But over­all, if you want­ed a reli­able way to get epic gear (and win), you hooked up with a raid guild and start­ed raid­ing… whether you liked raid­ing or not.

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