I recently read a post at Tobold’s about the nature of Blizzard expansions, and it got me thinking. I keep referencing World of Warcraft 2 in my posts (“Maybe Blizzard will change this in WoW2”). But it dawned on me that there’s really no real difference between sequel and expansion with MMOs. We’re already playing […]
Tag Archives: TBC
Maximum Performance Isn’t Always Maximum Fun
This is a thought in progress. A little rambling. My wife is a combat rogue. Always has been. When she joined the game she fell in love with being a rogue, and she asked what the highest damage version of rogue was. I went off to the internets, and came back with the answer: Combat […]
Posted in world of warcraft Also tagged casual, dps, game design, group, guild leadership, leveling, raiding, rewards, rogue, social dynamics 3 Comments
Second Magister’s Terrace run
Ran it for the second time with my guild, again on my healing priest. This time I better appreciated its virtues, I think. It’s a fun, interesting, and relaxing instance, perfect in length. It runs like a greatest-hits version of Burning Crusade boss-fight design. Of course, both times I’ve healed it have been with a […]