Browsing the archives for the singleplayer tag

Pixeljunk Eden is joy

reviews

This review is going to fail.

I’m a big fan of words and writ­ing, but some­times they just fail, and describ­ing what sim­ple joy actu­ally feels like is one of those times. Rather than try to describe the mechan­ics of the game or what it’s about, I’ll work on why I like it.

Some days, I want to play a game that’s going to be fun with the assur­ance that there is no chance that I’ll get wound up while play­ing it. For exam­ple, if I come home after a four­teen hour day to find that my daughter’s already asleep for the night and my wife is exhausted, and I know that I have maybe one hour before I should get to bed and rest for the fol­low­ing long day at work. Well, Pix­eljunk Eden is per­fect for me at those times.

If you get wound up play­ing Pix­eljunk Eden, there’s some­thing really wrong with you. The worst thing that can hap­pen over the course of the game is that you run out of time on a level and have to start over. There’s no vio­lence, no health bar, no sen­tient ene­mies at all. Your tiny avatar jumps and swings between plants, col­lects pollen, and makes new plants grow, which you climb upon and repeat that process. By com­plet­ing lev­els, you add plants to your home gar­den, one by one. Your expand­ing home gar­den opens up new levels.

I know it sounds uncon­ven­tional if not out­right stu­pid. But then, so does Tetris and Peg­gle and Kata­mari Damacy and Super Mario and every clas­sic video game, the kind that you won’t ever for­get after play­ing it just once. This game is just fun. I’ll take “sounds stu­pid and plays new and fun” over “sounds badass but plays exactly like every other game ever released”. (“Wait, wait, we’re dif­fer­ent! In our first per­son shooter, the guns are yel­low!”)

The art design and color palettes could hon­estly be from a museum gallery. The col­ors shift mul­ti­ple times a level, just fre­quently enough that you don’t stop notic­ing them. My infant daughter’s a big fan of this game. It’s purty.

The music is fan­tas­tic too. It sticks with me when I’m not play­ing it. I enjoy elec­tronic music, and this composer’s work is per­fectly tuned to the game. It’s sooth­ing and catchy.

The over­all pack­age looks and sounds like art that just so hap­pens to be very fun to play.

I just went to get a link on Youtube to find a game level to link. (Inte­grated Youtube upload is nice, but not nec­es­sary for me) I found this one at ran­dom. I haven’t got­ten to this point in the game yet. Also, this per­son is much bet­ter at play­ing than I am.

I’ve read that the game is a glo­ri­fied flash game. True enough! There’s noth­ing that requires the pro­cess­ing engine of a PS3 here. But like Every­day Shooter and Pix­eljunk Mon­sters, there’s a lot to be said for tak­ing some­thing sim­ple and then pol­ish­ing it to per­fec­tion. This game isn’t mod­ern, it’s timeless.

There’s a free demo; if you own a PS3, give it a shot.

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Secret Design of WoW PvE: Solo Difficulty vs Group Difficulty

Secret Design of WoW PvE, world of warcraft

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­culty vs Group Dif­fi­culty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­ity, Your role in a PvE raid]

Your abil­ity to solo par­tially deter­mines the expe­ri­ence you’ll have in groups. If you have an easy time in the lev­el­ing game, you are going to have a more dif­fi­cult expe­ri­ence in the endgame/group game. The fol­low­ing list goes from easy-to-solo to hard-to-solo.

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Max level does not mean Skilled

iconic players, world of warcraft

(Related post: Raid­ing does not mean Skilled)

World of War­craft, and every game like it, is really two dif­fer­ent games. I first read this thought at Penny Arcade (can’t find where because their search func­tion is weak). Basi­cally, you have the lev­el­ling game where you start at L1 and then play until max level (cur­rently L70), and then the game that hap­pens after the lev­el­ling game, which is filled with group activ­i­ties of all sorts as you improve your max level character.

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Game Riding Shotgun

games, world of warcraft

What hap­pens when you’ve got two gamers (me and my wife) who can’t play a game together, but you both want to play? Some­one rides shot­gun. This can be due to the game being single-player, or more recently, due to the need for some­one to hold an infant.

The per­son who rides shot­gun doesn’t have to focus on con­trols or the repet­i­tive tasks that take up a lot of time on gam­ing. They focus on the big pic­ture, missed details, and so on. If the game is some­thing you’re both inter­ested in, you com­bine to become some­thing of a super­player. For exam­ple, I can’t spot those hid­den flags in Assassin’s Creed for the life of me, but she’ll pick out one that’s under a pile of hay, which is itself under a tarp… three miles away, through dense fog, around the cor­ner. She spots the tiny cor­ner of that flag, and we get closer to com­plet­ing the game. In Pix­eljunk Mon­sters, I point out that she tends to stand next to mobs, wait­ing for them to die, when she could be three steps away, upgrad­ing a tower while she waited. And we get closer to get­ting a rain­bow on that level. (Yes, you can play PJM with two players–and we often do–but when I get home from work and she’s play­ing, I don’t say, “Drop that and let’s play together.” I fix myself a drink.)

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