Browsing the archives for the rogue tag

Maximum Performance Isn’t Always Maximum Fun

world of warcraft

This is a thought in progress. A lit­tle rambling.

My wife is a com­bat rogue. Always has been. When she joined the game she fell in love with being a rogue, and she asked what the high­est dam­age ver­sion of rogue was. I went off to the inter­nets, and came back with the answer: Com­bat Sword build. So that’s what she chose. When we got to the endgame, she did the most dam­age in our 40-person raids, vir­tu­ally every raid. She gave the other dps peo­ple fits. (although she never spammed dam­ageme­ters) She flour­ished in that role.

When TBC was released, the raid­ing game was sus­pended and every­one is back to the beau­ti­ful lev­el­ing game for a while. In TBC lev­el­ing, there are quest dag­gers given through­out the lev­el­ing process, with rogues in mind. She thought, “why not exper­i­ment?” and then rebuilt as Com­bat Daggers.

Guess what? Com­bat Dag­gers is sim­ply more fun to play than com­bat swords. Man­ag­ing posi­tion and Back­stab is more fun than mash­ing Sin­is­ter Strike x1000. To non-rogues, I’m sure this sounds like a minor dis­tinc­tion. It sounded that way to me, and I told her so.

I hap­pened to have a very infre­quent rogue alt that wasn’t far from TBC con­tent, and I had gone the whole way as Com­bat Swords (fol­low­ing her lead). I picked up that alt again, par­tially out of curi­ousity regard­ing her expe­ri­ence. Once I got to TBC con­tent, I switched to Com­bat Daggers.

She’s absolutely right, of course. Back­stab­bing is sim­ply more fun for entirely vague and hard to quan­tify rea­sons. For me, it just feels more rogue­like. When I was Com­bat Mace rogue, I couldn’t tell the dif­fer­ence between that char­ac­ter and a dual-wielding war­rior or shammy, but I didn’t care because I was effec­tive. Now I had seen for myself: back­stab­bing is just more roguey, noth­ing like any other class in the game, and sim­ply more fun to play.

Accord­ing to the Elit­ist Jerks class forums (who will apply their glo­ri­ous the­o­rycraft pol­ish to any facet of the game) given every­thing else equal (two robots play­ing two iden­ti­cal char­ac­ters per­fectly, with iden­ti­cal gear except for weapons)… Com­bat Dag­ger rogues do 3% less dam­age over­all than Com­bat Sword rogues. It’s like refu­ta­tion in chess.

Chess is a fixed game with fixed rules. Some com­bi­na­tions of moves sim­ply have an answer that wins 100% of the time. At that point, the refuted move in ques­tion is no longer a dif­fer­ence in strat­egy, it’s a guar­an­teed loss if the oppo­nent is aware of the cor­rect response. Those are called refuted moves.

Com­bat Dag­gers is a refuted build. Rogues and mages have but one job in a raid, so they can max­i­mize on dam­age. There is no sit­u­a­tion in which Com­bat Dag­gers out­per­forms other Com­bat builds.

It gets worse! From what I’ve read, Muti­late (assas­si­na­tion) is even more fun to play than the entire com­bat tree… and is even less effec­tive. Never mind that it’s over­all harder to play a Com­bat Dagger/Mutilate rogue per­fectly, because Back­stab and Muti­late are position-dependent and Sin­is­ter Strike isn’t. So these builds are not only less effec­tive, they’re less likely to bring all their tricks to bear with the ease that other com­bat rogues do. That 3% dif­fer­ence is really 57%.

Back to the now.

My wife remains a Com­bat Dag­ger rogue. She’s not going to switch back to swords, even though she knows that it will make her bet­ter at her role. She strug­gles with want­ing to be more effec­tive but not want­ing to have less fun, and is resolved to being the best Com­bat Dag­ger rogue she can be. And she’s great! I com­pletely sup­port her deci­sion, because more than any­thing else, I love to play this game with her and I want her to have fun. If she stopped play­ing, I’d stop. Fur­ther­more, I know first­hand that her cho­sen playstyle is sim­ply more fun for that character.

I also know that it’s sub­op­ti­mal, and it used to be part of my job as GM and Raid Leader to help peo­ple play their char­ac­ters bet­ter. I’m still a quasi-leader in my guild, in that the lead­er­ship looks up to me. Many of our new recruits don’t know that I used to run the guild (for which I am quite thank­ful) but I still get asked “how do we han­dle stuff like this?” from offi­cers all the time. One of the peren­nial ques­tion is: “How do we push for higher per­for­mance and stay true to our casual roots?”

Luck­ily, she still does a moun­tain of dam­age. So the raid lead­er­ship never won­ders about her in par­tic­u­lar. She has a low error rate, and is basi­cally loved on every group quest, instance, or raid she goes on.

How­ever, there’s another rogue in my guild who is also Com­bat Dag­ger, but this rogue’s skill level is much lower. This rogue does not do a moun­tain of dam­age. Raids and instances that include this per­son go slower, and over­all find less suc­cess. When gen­tly prod­ded about per­haps rebuild­ing to a more effec­tive spec (not by me, obvi­ously), this friendly and awe­some guild­mate says, “Well, what about [my wife’s char­ac­ter]? I copied her build.”

Hmm. Yes, there is that.

Could this be another axis on the design of PvE? Fun vs performance?

Nah. It’s just that although Bliz­zard is great, they don’t get every­thing right on the first try. Heck, it took them until TBC to get pallys and druids right. Com­pare the pre­vi­ous endgame to the cur­rent one. I think that Bliz­zard is still try­ing to fig­ure out a way to have dagger-rogues do the most dam­age with­out com­pletely remov­ing the other kinds of rogues.

Or is it that good play­ers play well enough to over­come sub­op­ti­mal choices?

Prob­a­bly. Excel­lent exe­cu­tion is always bet­ter than per­fect char­ac­ter design, but try telling that to some­one who has nei­ther. There is the real prob­lem. My wife’s choice doesn’t scale to other peo­ple, who in part look to her as an example.

Any­way, there’s some­thing mean­ing­ful here about “lead­er­ship, per­for­mance, and being an exam­ple”, ver­sus “raw num­bers, opti­mal builds, and the need to succeed”.

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