Browsing the archives for the rewards tag

Wrath Emblem Design Revealed

world of warcraft

Hid­den in an oth­er­wise bland post on the next sea­son of pvp rewards, game designer Kal­gan let slip how emblem pro­gres­sion is going to go for the rest of Wrath! Here’s the rel­e­vant quote:

it won’t be quite as easy to get deadly items via emblems of con­quest as hate­ful items cur­rently are via emblems of valor

Well, that’s inter­est­ing. So what have we learned?

First, unlike some well-meaning folk have recently advised, don’t horde your tokens. Hey, I guessed wrong. It happens.

Emblems are intended for that level of con­tent, and there likely won’t be new rewards trick­ling down. I actu­ally like this sys­tem bet­ter; raid­ing Naxx every week won’t be “manda­tory” the way that raid­ing Kara was.

So, from this one sen­tence, we can derive that there will be an Emblem for each tier of content:

  • Heroic/Naxx10 : Emblem of Heroism
  • Naxx25/Ulduar10 : Emblem of Valor
  • Ulduar25/ThirdWrathRaid10 : Emblem of Conquest
  • ThirdWrathRaid25/FourthWrathRaid10: Emblem of Zomgepics
  • and so on

Thus main­tain­ing the steady pro­gres­sion of both 10 and 25-man raid­ing, and also stick­ing with their stated design objec­tive that man­ag­ing twenty-five play­ers in a raid should yield higher rewards than man­ag­ing ten.

This also elim­i­nates any save/spend strat­egy regard­ing emblems, which is prob­a­bly for the best any­way. If you see some­thing you like at that tier, grab it.

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My Compulsion is Infrastructure

world of warcraft

Seven weeks after we started our Horde side project (lev­el­ing being friendly to fre­quent pauses and sud­den stops), my wife hap­pened to walk by my com­puter while I had my char­ac­ter select screen up.

“What are all those Horde char­ac­ters?!” she said.

“Oh! Well, here’s my auc­tion house alt, and my grind­ing alt, and–”

“I thought this Horde thing was a side project?”

Blink blink. “It is.”

“Are we giv­ing up our Alliance toons?”

“No! But we’ll need sup­port for our horde mains, too.”

“Our L32 mains?”

“We’re going to need gold for epic mounts and–”

She didn’t actu­ally say any­thing to inter­rupt me, but her look cut me off. It’s the “you’re miss­ing the point” look.

“Um… yeah,” I said.

She’s right, of course. With­out even real­iz­ing it, I had begun dupli­cat­ing the entire infra­struc­ture that I have in place to sup­port our Alliance mains. Craft­ing alts, auc­tion house alts, and so on. That blink blink above is my brain sud­denly becom­ing aware of a pat­tern I hadn’t seen before.

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Guild Strengthening via Personal Achievements

world of warcraft

Recently, Kiki­das reminded me of a pop­u­lar thought in how to make guilds stronger: a guild house/stronghold of some kind, with var­i­ous cus­tomiz­able dec­o­ra­tions from tro­phies from kills and accomplishments.

The prob­lem with guild hous­ing is that the room is com­mu­nal prop­erty. A brand new guild mem­ber walks into a room that has every­thing pop­u­lated or empty, just like some­one who has been there the whole time. Just like guild banks, you can’t have every­one edit­ing a room, right? I mean, I don’t let my wife edit my office desk arrange­ment (the mess is just so, thanks). Plus, you can’t take a guild house with you: if your guild goes south, you have to leave the house behind.

But why don’t we make guild suc­cess per­sonal, like the new Achieve­ment sys­tem is?

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Disconnectors: Internet Impaired or Pug Menace?

world of warcraft

I went on my first pug raid in quite a while: a full Kara clear with my mostly-battleground hunter. It was decently fun; Kara’s a good time although by now I’ve spent entirely too much time there. This being sum­mer and all, the raid chat­ter tended to cen­ter around gen­i­talia and bod­ily functions.

Over the course of the 3.5 hour run, a total of five of the ten ini­tial raiders left dur­ing the raid, every one of them by dis­con­nect­ing with­out warning.

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Maximum Performance Isn’t Always Maximum Fun

world of warcraft

This is a thought in progress. A lit­tle rambling.

My wife is a com­bat rogue. Always has been. When she joined the game she fell in love with being a rogue, and she asked what the high­est dam­age ver­sion of rogue was. I went off to the inter­nets, and came back with the answer: Com­bat Sword build. So that’s what she chose. When we got to the endgame, she did the most dam­age in our 40-person raids, vir­tu­ally every raid. She gave the other dps peo­ple fits. (although she never spammed dam­ageme­ters) She flour­ished in that role.

When TBC was released, the raid­ing game was sus­pended and every­one is back to the beau­ti­ful lev­el­ing game for a while. In TBC lev­el­ing, there are quest dag­gers given through­out the lev­el­ing process, with rogues in mind. She thought, “why not exper­i­ment?” and then rebuilt as Com­bat Daggers.

Guess what? Com­bat Dag­gers is sim­ply more fun to play than com­bat swords. Man­ag­ing posi­tion and Back­stab is more fun than mash­ing Sin­is­ter Strike x1000. To non-rogues, I’m sure this sounds like a minor dis­tinc­tion. It sounded that way to me, and I told her so.

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