Raids and instances are PvE. Battlegrounds and Arena are PvP. You get to play multiple ways with the same toon, it's really fun! The cool thing about WoW is that even in PvP, with no group, you can get gear to help you in PvE.
This article is written for the PvE player looking to supplement their gear with some PvP gear. I'm assuming you are a newbie raider who has been to a couple of instances and wants to take the jump to Kara, ZA, Gruul and so on and not suck at your role. To do this, you can definitely help yourself out with some well-chosen PvP gear.
Continue reading Intro to Using PvP gear in PvE
I went on my first pug raid in quite a while: a full Kara clear with my mostly-battleground hunter. It was decently fun; Kara's a good time although by now I've spent entirely too much time there. This being summer and all, the raid chatter tended to center around genitalia and bodily functions.
Over the course of the 3.5 hour run, a total of five of the ten initial raiders left during the raid, every one of them by disconnecting without warning.
Continue reading Disconnectors: Internet Impaired or Pug Menace?
This is a thought in progress. A little rambling.
My wife is a combat rogue. Always has been. When she joined the game she fell in love with being a rogue, and she asked what the highest damage version of rogue was. I went off to the internets, and came back with the answer: Combat Sword build. So that's what she chose. When we got to the endgame, she did the most damage in our 40-person raids, virtually every raid. She gave the other dps people fits. (although she never spammed damagemeters) She flourished in that role.
When TBC was released, the raiding game was suspended and everyone is back to the beautiful leveling game for a while. In TBC leveling, there are quest daggers given throughout the leveling process, with rogues in mind. She thought, "why not experiment?" and then rebuilt as Combat Daggers.
Guess what? Combat Daggers is simply more fun to play than combat swords. Managing position and Backstab is more fun than mashing Sinister Strike x1000. To non-rogues, I'm sure this sounds like a minor distinction. It sounded that way to me, and I told her so.
Continue reading Maximum Performance Isn't Always Maximum Fun
The series: [Introduction, and a call for comments, Solo Difficulty vs Group Difficulty, PvE vs PvP, Variety vs Specialization, Solo Performer vs Group Utility, Your role in a PvE raid]
In grouping, not all classes are similar. Some provide simple and easily defined benefits, while others provide auxiliary benefits beyond their basic stated role that more than make up for an apparent lack of output in that role. That was wordy, let's talk examples.
Continue reading Secret Design of WoW PvE: Solo Performer vs Group Utility