I went on my first pug raid in quite a while: a full Kara clear with my mostly-battleground hunter. It was decently fun; Kara’s a good time although by now I’ve spent entirely too much time there. This being summer and all, the raid chatter tended to center around genitalia and bodily functions.
Over the course of the 3.5 hour run, a total of five of the ten initial raiders left during the raid, every one of them by disconnecting without warning.
Continue reading Disconnectors: Internet Impaired or Pug Menace?
Way back in the day, I was a Sega person. Like everyone else at my college, I had a Genesis (Jenny), but I followed Sega into the Saturn (good system, far too expensive, some memorable games), and the Dreamcast (outstanding system, some fantastic games). Then Sega came to an end due to their own pricing, strange marketing, and lack of third-party support… oh, and the relentless PS/PS2 juggernaut. Afterwards, I had to find something else. On a weekend where my wife (girlfriend at the time) anticipated us being snowed in and unable to escape from visiting her parents house, we picked up a PS2. It was Sony who killed Sega, but the whole “love the one who defeats you” vibe is strong here.
Continue reading PS3 love
What happens when you’ve got two gamers (me and my wife) who can’t play a game together, but you both want to play? Someone rides shotgun. This can be due to the game being single-player, or more recently, due to the need for someone to hold an infant.
The person who rides shotgun doesn’t have to focus on controls or the repetitive tasks that take up a lot of time on gaming. They focus on the big picture, missed details, and so on. If the game is something you’re both interested in, you combine to become something of a superplayer. For example, I can’t spot those hidden flags in Assassin’s Creed for the life of me, but she’ll pick out one that’s under a pile of hay, which is itself under a tarp… three miles away, through dense fog, around the corner. She spots the tiny corner of that flag, and we get closer to completing the game. In Pixeljunk Monsters, I point out that she tends to stand next to mobs, waiting for them to die, when she could be three steps away, upgrading a tower while she waited. And we get closer to getting a rainbow on that level. (Yes, you can play PJM with two players–and we often do–but when I get home from work and she’s playing, I don’t say, “Drop that and let’s play together.” I fix myself a drink.)
Continue reading Game Riding Shotgun
My wife loves games as much as I do, and luckily we love playing games together. We laugh and cheer when we do well, we groan when we can’t get past a certain point. Playing together is the most fun part of video games. It’s a great social thing that we can do.
Continue reading Cooperative multiplayer overview