Disconnectors: Internet Impaired or Pug Menace?

I went on my first pug raid in quite a while: a full Kara clear with my most­ly-bat­tle­ground hunter. It was decent­ly fun; Kara’s a good time although by now I’ve spent entire­ly too much time there. This being sum­mer and all, the raid chat­ter tend­ed to cen­ter around gen­i­talia and bod­i­ly func­tions.

Over the course of the 3.5 hour run, a total of five of the ten ini­tial raiders left dur­ing the raid, every one of them by dis­con­nect­ing with­out warn­ing.

Con­tin­ue read­ing Dis­con­nec­tors: Inter­net Impaired or Pug Men­ace?

PS3 love

Way back in the day, I was a Sega per­son. Like every­one else at my col­lege, I had a Gen­e­sis (Jen­ny), but I fol­lowed Sega into the Sat­urn (good sys­tem, far too expen­sive, some mem­o­rable games), and the Dream­cast (out­stand­ing sys­tem, some fan­tas­tic games). Then Sega came to an end due to their own pric­ing, strange mar­ket­ing, and lack of third-par­ty sup­port… oh, and the relent­less PS/PS2 jug­ger­naut. After­wards, I had to find some­thing else. On a week­end where my wife (girl­friend at the time) antic­i­pat­ed us being snowed in and unable to escape from vis­it­ing her par­ents house, we picked up a PS2. It was Sony who killed Sega, but the whole “love the one who defeats you” vibe is strong here.

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Game Riding Shotgun

What hap­pens when you’ve got two gamers (me and my wife) who can’t play a game togeth­er, but you both want to play? Some­one rides shot­gun. This can be due to the game being sin­gle-play­er, or more recent­ly, due to the need for some­one to hold an infant.

The per­son who rides shot­gun does­n’t have to focus on con­trols or the repet­i­tive tasks that take up a lot of time on gam­ing. They focus on the big pic­ture, missed details, and so on. If the game is some­thing you’re both inter­est­ed in, you com­bine to become some­thing of a super­play­er. For exam­ple, I can’t spot those hid­den flags in Assas­s­in’s Creed for the life of me, but she’ll pick out one that’s under a pile of hay, which is itself under a tarp… three miles away, through dense fog, around the cor­ner. She spots the tiny cor­ner of that flag, and we get clos­er to com­plet­ing the game. In Pix­eljunk Mon­sters, I point out that she tends to stand next to mobs, wait­ing for them to die, when she could be three steps away, upgrad­ing a tow­er while she wait­ed. And we get clos­er to get­ting a rain­bow on that lev­el. (Yes, you can play PJM with two players–and we often do–but when I get home from work and she’s play­ing, I don’t say, “Drop that and let’s play togeth­er.” I fix myself a drink.)

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Cooperative multiplayer overview

My wife loves games as much as I do, and luck­i­ly we love play­ing games togeth­er. We laugh and cheer when we do well, we groan when we can’t get past a cer­tain point. Play­ing togeth­er is the most fun part of video games. It’s a great social thing that we can do.

Con­tin­ue read­ing Coop­er­a­tive mul­ti­play­er overview