Browsing the archives for the instance tag

Polytoons can be Bad

world of warcraft

My main is my holy priest. My raid-ready alt is a pro­tec­tion war­rior. I like heal­ing slightly more than tank­ing, but hon­estly I’m happy play­ing either. I’m also glad to pinch hit in a dps sit­u­a­tion every now and then, because it means I have more time to enjoy my scotch.

After a lot of prac­tice, I’ve become good enough to either heal or tank for instances, hero­ics, and raids. The change of pace actu­ally keeps my over­all inter­est level higher. When I brought my tank along for the ride, how I was helping!

Or at least, how I thought I was help­ing. Despite the fact that I’ve become more use­ful to my guild and have more fun play­ing the game, the social ram­i­fi­ca­tions have made me wish that I hadn’t tried it in the first place. There were consequences.

I helped many raids get off the ground. I subbed in as guild Main Tank for a while when ours went loco, and pro­gres­sion didn’t miss a beat. I switched between core healer and core tank as the sit­u­a­tion demanded. It was very fun to play.

Many peo­ple in my guild looked at what I was doing and said, “Wow, how awe­some to be so useful!”

Lots of people.

Eigh­teen months later, my guild has a 10-man raid’s worth of excel­lent poly­toon­ers: a rogue/holy priest, a warlock/healing shammy, two mage/holy priests, a mage/warrior tank, etc. We have far fewer raids stall due to not being able to fill a role. Obvi­ously, this hasn’t been a prob­lem at all for peo­ple who are already good at the game. If any­thing, it’s made our core stronger and more ver­sa­tile, with peo­ple who under­stand the game better.

The prob­lem is that the peo­ple who aren’t good at the game–com­mon in casual/raiding guilds–also try to poly­toon. They’re tak­ing their lim­ited sup­ply of skill and try­ing to spread it across even more char­ac­ters. That well-meaning 10th man is guar­an­teed to be so forever­more. If the player couldn’t fig­ure out how to do dam­age as a hunter, how are they going to get bet­ter when split­ting time between a hunter and pal­adin tank? Answer: a lot of sigh­ing from raid leadership.

I still feel that good play­ers and offi­cers should be ready to plug com­mon holes in a raid. How­ever, don’t con­fuse util­ity with what the team needs to suc­ceed. Make cer­tain that your guild out­lays that mains should always be everyone’s pri­or­ity. Try­ing to intro­duce that thought becomes much more dif­fi­cult after the poly­toon mind­set has grown roots.

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Disconnectors: Internet Impaired or Pug Menace?

world of warcraft

I went on my first pug raid in quite a while: a full Kara clear with my mostly-battleground hunter. It was decently fun; Kara’s a good time although by now I’ve spent entirely too much time there. This being sum­mer and all, the raid chat­ter tended to cen­ter around gen­i­talia and bod­ily functions.

Over the course of the 3.5 hour run, a total of five of the ten ini­tial raiders left dur­ing the raid, every one of them by dis­con­nect­ing with­out warning.

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Second Magister’s Terrace run

world of warcraft

Ran it for the sec­ond time with my guild, again on my heal­ing priest. This time I bet­ter appre­ci­ated its virtues, I think. It’s a fun, inter­est­ing, and relax­ing instance, per­fect in length. It runs like a greatest-hits ver­sion of Burn­ing Cru­sade boss-fight design.

Of course, both times I’ve healed it have been with a very tal­ented pro­tec­tion pal­adin doing the tank­ing. Pro­tec­tion pally tank­ing every­thing is easy-mode for every­thing but boss fights. I haven’t had to heal the group with a pro­tec­tion war­rior yet, which I’m guess­ing would be (cough) a bit harder due to the aoe encoun­ters. The sad state of war­rior tank­ing is well known. We had a mage, rogue, and hunter, which gave us ample crowd con­trol. The hunter was one of those lovely peo­ple who like to put an ice trap in front of me instead of him. Just a nice run from start to fin­ish, and the rea­son I like the game. Group up with guildies, laugh through an enjoy­able instance together, where effec­tive team­work mat­ters.

I for­got that some­one gets a zomgepic just for com­plet­ing nor­mal mode. Last night that some­one was me, when I lucked into [Kharmaa’s Ring of Fate] off Kael’thas Sun­strider. The socket (on a ring, whee!) goes per­fectly with the quest reward gem ([Teardrop Crim­son Spinel]). I’m not sold on priest heal­ing with spell haste yet because priest heal­ing is a mix of instant/non-instant spells, but I’ll exper­i­ment to see if it’s bet­ter than my [Band of Halos]. Not that you can actu­ally tell most of the time. More on that later.

An inter­est­ing heal­ing note is that in both wins on the Kael’thas, two dps’ers died. It actu­ally got much eas­ier after that, when you have only three peo­ple to keep alive instead of five. Most of the time when some­one dies, that means that the full dam­age of that part of the encounter then turns to some­one else. This event has con­stant global dam­age, so the group takes 100% dam­age with five peo­ple, 80% dam­age with four, and an easy-to-heal-through 60% with three. I’ll shoot for four team­mates alive at the end of the next run.

This is a very fun instance. I’m look­ing for­ward to try­ing this on heroic.

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Raid Sizes and Design Inertia

world of warcraft

When I was raid lead in vanilla wow, I arranged and lead many many runs on Molten Core, a few on Black­wing Lair, and many in Zul’Gurub and AQ20. When news of The Burn­ing Crusade’s reduc­tion in raid size came out, that the new raids would be 25 and 10, I cheered. My guild thought I was being sar­cas­tic (a rea­son­able guess), but hon­estly I was thrilled. I still am. Larger raids are for masochists.

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One week with patch 2.4

world of warcraft

I’ll start by say­ing that Magister’s Ter­race (MrT) is won­der­ful from start to fin­ish. It’s beau­ti­ful to look at, the music is great, the bosses are fun, and the gear poten­tial makes me want to bring all my char­ac­ters there. If it were none of those, it’d still be a new place to go with my guild­mates. But it’s great, so kudos to Blizzard.

(Also, the in-game cin­e­matic should be some­thing that they do ALL THE TIME. Not just in instances, but quests. ALL THE TIME. When you cre­ate a soul­well, or a rit­ual of refresh­ment. You should get an in-game cin­e­matic when you click your hearth­stone. Just get that world of war­craft nar­ra­tor talk­ing, and you feel epic.)

The game mechanic cor­rec­tions and tweaks are all wel­come, as always. New craft­ing rewards are wel­come, new fac­tion, new zone. New com­bat log, new por­tals com­ing. New zomg epics. I was glad to see the excite­ment of my guild­mates as they pur­chased Nether Vor­texes (Vor­tices?) and upgraded their crafted gear.

All good fun.

Maybe I’ve been fol­low­ing the game’s devel­op­ment too much, but I’m still under­whelmed. Not by what’s been given, but by the long bar­ren months between here and the next expan­sion, which is pre­sum­ably six or more months away. The new 25-man raid instance is going to keep the high-end guilds happy for a while, but it means absolutely noth­ing to me and my wife, as well as our guild. I’m guess­ing that it took Bliz­zard a while to make.

The dailies? Well, they’re mostly kill X quests. Yes, the quests even­tu­ally open up new parts of town, and it’s fun to progress as a server and feel actual com­mu­nity with all these peo­ple I’ve been bump­ing shoul­ders with for a cou­ple of years. But the Ogrila quests them­selves were more fun: you have a rop­ing quest, a bomb­ing quest, a por­tal quest. Here, you have a bunch of kill quests and one bomb­ing quest. I’m just say­ing, we could have some story quests mixed in with the unlock­ing of phases.

Oh, a note on the Sun­well bomb­ing run: get a part­ner. Oth­er­wise I don’t see how you could do it in one pass (it’s taken me three tries every time when I’ve tried it solo). With my wife, we did it in one pass.

I’m really look­ing for­ward to Wrath of the Lich King. It’s a long way away. In the mean­time, I’ll be doing the dailies and enjoy­ing Magister’s Terrace.

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