Polytoons can be Bad

My main is my holy priest. My raid-ready alt is a pro­tec­tion war­rior. I like heal­ing slight­ly more than tank­ing, but hon­est­ly I’m hap­py play­ing either. I’m also glad to pinch hit in a dps sit­u­a­tion every now and then, because it means I have more time to enjoy my scotch.

After a lot of prac­tice, I’ve become good enough to either heal or tank for instances, hero­ics, and raids. The change of pace actu­al­ly keeps my over­all inter­est lev­el high­er. When I brought my tank along for the ride, how I was helping!

Or at least, how I thought I was help­ing. Despite the fact that I’ve become more use­ful to my guild and have more fun play­ing the game, the social ram­i­fi­ca­tions have made me wish that I had­n’t tried it in the first place. There were consequences.

Con­tin­ue read­ing Poly­toons can be Bad

Disconnectors: Internet Impaired or Pug Menace?

I went on my first pug raid in quite a while: a full Kara clear with my most­ly-bat­tle­ground hunter. It was decent­ly fun; Kara’s a good time although by now I’ve spent entire­ly too much time there. This being sum­mer and all, the raid chat­ter tend­ed to cen­ter around gen­i­talia and bod­i­ly functions.

Over the course of the 3.5 hour run, a total of five of the ten ini­tial raiders left dur­ing the raid, every one of them by dis­con­nect­ing with­out warning.

Con­tin­ue read­ing Dis­con­nec­tors: Inter­net Impaired or Pug Menace?

Second Magister’s Terrace run

Ran it for the sec­ond time with my guild, again on my heal­ing priest. This time I bet­ter appre­ci­at­ed its virtues, I think. It’s a fun, inter­est­ing, and relax­ing instance, per­fect in length. It runs like a great­est-hits ver­sion of Burn­ing Cru­sade boss-fight design.

Of course, both times I’ve healed it have been with a very tal­ent­ed pro­tec­tion pal­adin doing the tank­ing. Pro­tec­tion pal­ly tank­ing every­thing is easy-mode for every­thing but boss fights. I haven’t had to heal the group with a pro­tec­tion war­rior yet, which I’m guess­ing would be (cough) a bit hard­er due to the aoe encoun­ters. The sad state of war­rior tank­ing is well known. We had a mage, rogue, and hunter, which gave us ample crowd con­trol. The hunter was one of those love­ly peo­ple who like to put an ice trap in front of me instead of him. Just a nice run from start to fin­ish, and the rea­son I like the game. Group up with guildies, laugh through an enjoy­able instance togeth­er, where effec­tive team­work mat­ters.

I for­got that some­one gets a zomgepic just for com­plet­ing nor­mal mode. Last night that some­one was me, when I lucked into [Khar­maa’s Ring of Fate] off Kael’thas Sun­strid­er. The sock­et (on a ring, whee!) goes per­fect­ly with the quest reward gem ([Teardrop Crim­son Spinel]). I’m not sold on priest heal­ing with spell haste yet because priest heal­ing is a mix of instan­t/non-instant spells, but I’ll exper­i­ment to see if it’s bet­ter than my [Band of Halos]. Not that you can actu­al­ly tell most of the time. More on that lat­er.

An inter­est­ing heal­ing note is that in both wins on the Kael’thas, two dps’ers died. It actu­al­ly got much eas­i­er after that, when you have only three peo­ple to keep alive instead of five. Most of the time when some­one dies, that means that the full dam­age of that part of the encounter then turns to some­one else. This event has con­stant glob­al dam­age, so the group takes 100% dam­age with five peo­ple, 80% dam­age with four, and an easy-to-heal-through 60% with three. I’ll shoot for four team­mates alive at the end of the next run.

This is a very fun instance. I’m look­ing for­ward to try­ing this on heroic.

Raid Sizes and Design Inertia

When I was raid lead in vanil­la wow, I arranged and lead many many runs on Molten Core, a few on Black­wing Lair, and many in Zul’Gu­rub and AQ20. When news of The Burn­ing Cru­sade’s reduc­tion in raid size came out, that the new raids would be 25 and 10, I cheered. My guild thought I was being sar­cas­tic (a rea­son­able guess), but hon­est­ly I was thrilled. I still am. Larg­er raids are for masochists.

Con­tin­ue read­ing Raid Sizes and Design Inertia

One week with patch 2.4

I’ll start by say­ing that Mag­is­ter’s Ter­race (MrT) is won­der­ful from start to fin­ish. It’s beau­ti­ful to look at, the music is great, the boss­es are fun, and the gear poten­tial makes me want to bring all my char­ac­ters there. If it were none of those, it’d still be a new place to go with my guild­mates. But it’s great, so kudos to Blizzard.

(Also, the in-game cin­e­mat­ic should be some­thing that they do ALL THE TIME. Not just in instances, but quests. ALL THE TIME. When you cre­ate a soul­well, or a rit­u­al of refresh­ment. You should get an in-game cin­e­mat­ic when you click your hearth­stone. Just get that world of war­craft nar­ra­tor talk­ing, and you feel epic.)

The game mechan­ic cor­rec­tions and tweaks are all wel­come, as always. New craft­ing rewards are wel­come, new fac­tion, new zone. New com­bat log, new por­tals com­ing. New zomg epics. I was glad to see the excite­ment of my guild­mates as they pur­chased Nether Vor­tex­es (Vor­tices?) and upgrad­ed their craft­ed gear.

All good fun.

Maybe I’ve been fol­low­ing the game’s devel­op­ment too much, but I’m still under­whelmed. Not by what’s been giv­en, but by the long bar­ren months between here and the next expan­sion, which is pre­sum­ably six or more months away. The new 25-man raid instance is going to keep the high-end guilds hap­py for a while, but it means absolute­ly noth­ing to me and my wife, as well as our guild. I’m guess­ing that it took Bliz­zard a while to make.

The dailies? Well, they’re most­ly kill X quests. Yes, the quests even­tu­al­ly open up new parts of town, and it’s fun to progress as a serv­er and feel actu­al com­mu­ni­ty with all these peo­ple I’ve been bump­ing shoul­ders with for a cou­ple of years. But the Ogri­la quests them­selves were more fun: you have a rop­ing quest, a bomb­ing quest, a por­tal quest. Here, you have a bunch of kill quests and one bomb­ing quest. I’m just say­ing, we could have some sto­ry quests mixed in with the unlock­ing of phases.

Oh, a note on the Sun­well bomb­ing run: get a part­ner. Oth­er­wise I don’t see how you could do it in one pass (it’s tak­en me three tries every time when I’ve tried it solo). With my wife, we did it in one pass.

I’m real­ly look­ing for­ward to Wrath of the Lich King. It’s a long way away. In the mean­time, I’ll be doing the dailies and enjoy­ing Mag­is­ter’s Terrace.