WoW Wrath Class Redesign and Reitemization Explained

I love what I’m hear­ing about the new item­iza­tion from beta. A lot of it is still in flux, but there’s a core vari­able that isn’t: a num­ber of for­mer­ly sep­a­rate stats have been com­bined:

  • crit­i­cal strike = crit­i­cal strike + spell crit­i­cal strike
  • hit rat­ing = hit + spell hit
  • haste rat­ing = haste + spell haste
  • spellpow­er = heal­ing + spell dam­age

This is absolute­ly won­der­ful. If you’re won­der­ing why they’re doing this or why it’s so impor­tant to the qual­i­ty of PvE, let’s geek out a bit and look at each class, the kinds of gear it cur­rent­ly wants, and what just the spellpow­er (heal­ing + spell dam­age) com­bine means in terms of how it’s going to make your PvE instances and raids hap­pi­er.

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Secret Design of WoW PvE: Your role in a PvE raid

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­cul­ty vs Group Dif­fi­cul­ty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­i­ty, Your role in a PvE raid]

This is how every tal­ent tree of every class fits into a pve raid.

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Secret Design of WoW PvE: Solo Performer vs Group Utility

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­cul­ty vs Group Dif­fi­cul­ty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­i­ty, Your role in a PvE raid]

In group­ing, not all class­es are sim­i­lar. Some pro­vide sim­ple and eas­i­ly defined ben­e­fits, while oth­ers pro­vide aux­il­iary ben­e­fits beyond their basic stat­ed role that more than make up for an appar­ent lack of out­put in that role. That was wordy, let’s talk exam­ples.

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Secret Design of WoW PvE: Variety vs Specialization

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­cul­ty vs Group Dif­fi­cul­ty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­i­ty, Your role in a PvE raid]

If your class can do many things, don’t expect to be unqual­i­fied best at any of them.

There are three roles: tank, heal­er, dam­age (dps). But real­ly, every class can do damage–you have to be able to put out some kind of dam­age in order to play the solo game. So it’s real­ly two spe­cial­ized roles, plus the com­mon role that every­one has. Some class­es spe­cial­ize com­plete­ly in that com­mon role: hunters, rogues, mages, war­locks. The rest can do mul­ti­ple things, and this arti­cle con­cerns them.

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