WoW Wrath Class Redesign and Reitemization Explained

I love what I'm hearing about the new itemization from beta. A lot of it is still in flux, but there's a core variable that isn't: a number of formerly separate stats have been combined:

  • critical strike = critical strike + spell critical strike
  • hit rating = hit + spell hit
  • haste rating = haste + spell haste
  • spellpower = healing + spell damage

This is absolutely wonderful. If you're wondering why they're doing this or why it's so important to the quality of PvE, let's geek out a bit and look at each class, the kinds of gear it currently wants, and what just the spellpower (healing + spell damage) combine means in terms of how it's going to make your PvE instances and raids happier.

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Secret Design of WoW PvE: Your role in a PvE raid

The series: [Introduction, and a call for comments, Solo Difficulty vs Group Difficulty, PvE vs PvP, Variety vs Specialization, Solo Performer vs Group Utility, Your role in a PvE raid]

This is how every talent tree of every class fits into a pve raid.

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Secret Design of WoW PvE: Solo Performer vs Group Utility

The series: [Introduction, and a call for comments, Solo Difficulty vs Group Difficulty, PvE vs PvP, Variety vs Specialization, Solo Performer vs Group Utility, Your role in a PvE raid]

In grouping, not all classes are similar. Some provide simple and easily defined benefits, while others provide auxiliary benefits beyond their basic stated role that more than make up for an apparent lack of output in that role. That was wordy, let's talk examples.

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Secret Design of WoW PvE: Variety vs Specialization

The series: [Introduction, and a call for comments, Solo Difficulty vs Group Difficulty, PvE vs PvP, Variety vs Specialization, Solo Performer vs Group Utility, Your role in a PvE raid]

If your class can do many things, don't expect to be unqualified best at any of them.

There are three roles: tank, healer, damage (dps). But really, every class can do damage–you have to be able to put out some kind of damage in order to play the solo game. So it's really two specialized roles, plus the common role that everyone has. Some classes specialize completely in that common role: hunters, rogues, mages, warlocks. The rest can do multiple things, and this article concerns them.

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