Browsing the archives for the hardcore tag

Raiding does not mean Skilled

iconic players, world of warcraft

(Related post: Max level does not mean Skilled.)

There’s a class of player who feels that their sta­tus in the raid­ing game means that they’re Right. They label other peo­ple noobs, and the silly thing is that peo­ple believe them. “I have this awe­some item, you don’t, there­fore I know what I’m talk­ing about and you don’t.” This frus­trates me a great deal.

My guild recently brought in a new recruit. Her main is a holy priest, just like me! I’ll call her Mary. She was very per­son­able, online a lot. She had raided a lot in the orig­i­nal WoW, all the way through AQ40, which I’ve never seen. She had taken over a year off from the game, and in her return was look­ing for a more relaxed play­time require­ment while still play­ing at a high level. A per­fect fit!

One of our top dps’ers had lev­elled a priest to max­i­mum level and was look­ing for a run­down of how to heal as a holy priest. (He wanted to be able to fill out a heroic instance or raid in the case that we were short heal­ing) He posted in our guild forums, ask­ing how to man­age mana, which spells were good where, the dif­fer­ences between instanc­ing and raid­ing, and so on. The other pri­mary holy priest in the guild and I posted a decent overview of gen­eral strat­egy and how to use the var­i­ous tools in the priest’s toolbox.

Mary, still in her first week, posted a lengthy and emo­tional rebut­tal to what we wrote. Her entire priest heal­ing strat­egy is: Flash Heal. As far as she’s con­cerned, it is the only spell any­one needs as a holy priest. Her defenses were long, full of pas­sion­ate and anec­do­tal evi­dence, and even had bad math to back her up. (I love bad math of all kinds) She was fully entrenched, she down­right took offense to the thought of using other spells, and basi­cally framed her argu­ment such that to dis­agree with her was to start a fight. (I’m not going to go into details about why she’s wrong, just take my word for it.)

Need­less to say, she didn’t stay long.

We chuck­led about it, but I didn’t under­stand how she was going to find what she wanted. How was she going to even pass the appli­ca­tion to a mid-tier raid­ing guild?

The answer: Mary could suc­ceed in raid­ing, because her other heal­ers could heal around her. I remem­ber this in painful detail from the 40-man days. But there’s no rea­son that it couldn’t con­tinue in 25-man or even 10-man raids. So Mary moved right up to a SSC mid-tier guild, where she’s no doubt the 25th per­son in some raid. They’re prob­a­bly pro­gress­ing, too. She’ll get overgeared and then be back to her elite flash heal­ing self, and look­ing down at every­one who isn’t geared like she is.

The fun­ni­est part of this is that Mary could only ever find suc­cess in large raids. Not smaller group play, not ever small raids. And yet, raid­ing is sup­pos­edly a pres­tige envi­ron­ment. Raiders are seri­ous busi­ness. They’re seen as elite play­ers. I mean, these peo­ple have zomgepics that are sim­ply inac­ces­si­ble to most. They have to know the game, right?

Ah well.

Now don’t get me wrong–there is a tier of play­ers who by def­i­n­i­tion of where they are must know what they’re doing. They’re the ones push­ing new con­tent as it’s released, who write the wowwiki arti­cles, and write and tune the spread­sheets. The rest of us are, for lack of a bet­ter term, scrubs who exe­cute well-defined strate­gies. I’m not say­ing that raiders don’t know what they’re doing, I’m just say­ing that their posi­tion in raid­ing guilds doesn’t mean that they do. They’re hit and miss, like every­one else.

(The title of this arti­cle really should have been “Mid-tier raid­ing and below does not nec­es­sar­ily mean Skilled”, but it wasn’t catchy.)

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Small Group Raiding in WotLK

world of warcraft

As Bliz­zard announced last week, every WotLK raid will have a small-raid (10-man) option.

So if there are (guess­ing) four endgame raids at launch, each will have a 10 and 25 man ver­sion, cre­at­ing a com­pletely par­al­lel path to the cur­rent 25-man raid­ing stan­dard. Every sub­se­quent patched-in raid will fol­low the same design. No more of this “two raids for small group raid­ing, eight raids for big group raid­ing”. All 10-man raids will be able to phys­i­cally visit every raid instance, see every boss, gear up and progress along a sim­i­lar path, and ulti­mately see the entire expansion.

This is like ice cream in dig­i­tal form. Strike that, this is like a pack of ice cream wolves wear­ing ice cream shoulder-cannons run­ning through the streets, shoot­ing ice cream fire­works every­where. This is sim­ply the best news since the game was released.

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The Downside of Endgame Guilds

iconic players, world of warcraft

I’ve been read­ing Tobold and Pot­shot lately. They’re talk­ing about loot and game design as it relates to endgame guilds, specif­i­cally guild hop­ping and pro­gres­sion prob­lems due to it. I haven’t seen a decent expla­na­tion of the prob­lem, but as a guild officer/leader I’ve seen it in action twice now, once with the orig­i­nal WoW endgame and now with the TBC endgame. I don’t have a solu­tion, but I can frame the problem.

For me, the most fun time in WoW is right after an expan­sion hits, when there’s lim­ited col­lec­tive endgame explo­ration. All the con­tent is new and fresh, then I find myself group­ing with not just my long-term guild friends, but also my friends who left to get on the pro­gres­sion roller coaster. It’s glo­ri­ous! This is what the first two months of TBC was like.

Then, endgame progress starts to hap­pen, and a tiered sys­tem begins to form.

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Fools, Silence, and Damage Reporting–supplemental

world of warcraft

(Pre­vi­ous article)

While it’s a bad idea to link your dam­age meters over a com­mon chat chan­nel, it’s a very bad idea to link your dam­age report if you’re a dam­age dealer and you’re that one dps’er who con­sis­tently does less dam­age than the tank. What you’re try­ing to say is that you out­per­form the healer at doing dam­age, but what you’re really say­ing is:

“The healer’s good enough to keep every­one alive and also do 30% of the dam­age that I’m doing.”

The healer’s dam­age is basi­cally like the rock bot­tom of dam­age per­for­mance in a raid. Heal­ing does zero dam­age. You are also say­ing that you don’t under­stand groups enough to know what the dif­fer­ent roles do, but you aren’t going to let that slow your spam­ming down. This is a chain of thought that will imme­di­ately lead oth­ers to group with you less, because vet­er­ans will sense that this is prob­a­bly the tip of the iceberg:

  • you roll for gear that doesn’t apply to you and then throw a fit when some­one tries to tell you how your char­ac­ter works
  • you don’t under­stand or don’t care about crowd control
  • you cry and blame some­one every time you die
  • you go afk with­out warning
  • you com­plain about repair costs
  • you never have elixirs/poisons/food buffs
  • you use curse words in a way that’s not inter­est­ing, rel­e­vant, or funny

Not every­one is all of these, but usu­ally these char­ac­ter flaws don’t come in sin­gle serv­ings. Most peo­ple went to the all you can eat Buf­fet of Broken.

And yes, this was all that a sin­gle dam­age meter post said. And inci­den­tally, this per­son lived up to many of the above-listed predictions.

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Fools, Silence, and Damage Reporting

world of warcraft

I healed through Magister’s Ter­race this week­end to get a cou­ple of friendly guildies ready for MrT heroic. My wife, in the next room, said “What’s wrong?” I hadn’t even real­ized I sighed. “This new recruit just spammed his dam­age meters after our first wipe.”

I had for­got­ten about this lit­tle slice of the game. Of course, now my bliss­ful igno­rance has been shat­tered, but it’s a good topic of discussion.

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