Browsing the archives for the guild tag

Return of the Mixed Blessing

world of warcraft

“Hey guys, I’M BACK

What fol­lows isn’t always a fan­fare of trum­pets for the offi­cers of that guild.

If you’re in a casual guild over the last two weeks, you’ve seen some­thing along these lines:

“Good to see you!”

“Yah I let my sub­scrip­tion lapse and I’ve been wait­ing for The New Hot­ness to come out and now I’m back!”

“Right, we noticed that! Well, it’s great that you’re back.”

Offi­cer pro­motes Imback from Who Dat? to Member.

“Hey thank u”

“Sure thing, it’s good to see you.”

“Yah I cant wait to raid I miss all the funny jokes and I can’t wait to see Zom­graid and I already have a list of items that I’m hop­ing for”

(offi­cer chat: Didn’t he insist on get­ting that rare thing from that raid the week before he vanished?)

(offi­cer chat: Yep.)

“Um, ok! Look for­ward to see­ing you in instances.”

“Yah yah!”

<five min­utes pass>

“Hey I see that we have a lot of mats in the guild bank I’d like to pow­er­level my pro­fes­sions up do you think I could use them?”

“Let me check with the other offi­cers and I’ll get back to you.”

<five min­utes pass>

“Hey what about those mats?”

“No other offi­cers online at the moment, Imback. We meet on Thursday.”

“oh ok I was hop­ing to get that done today but I can wait”

<five min­utes pass>

“Hey when are we going to start raid­ing? Do we have like a date in mind?”

“We’re going to see how soon we get peo­ple to max level and are ready to raid. Just have fun instancing.”

<five min­utes pass>

“Hey can you help me with some group quests?”

<silence>

“Hey can any­one help me with some group quests?”

So! Here you have this nice per­son with raid­ing aspi­ra­tions, who is a capa­ble player when they show up. Like most peo­ple, their goals are per­sonal. Unlike most peo­ple, they’re known to be unre­li­able. You know that at some point, they’re going to flake with­out warn­ing, van­ish­ing into the Emer­ald Dream or wher­ever it is that such play­ers go. In a casual raid­ing guild, how do you deal with such a person?

The key is to run­ning a sta­ble guild is man­ag­ing your resources. The trick is to match over­all invest­ment and not imme­di­ate investment.

A quick diver­gence: Lead­ing a good guild of any kind is, in part, about hope. You hope that with each per­son you recruit that the per­son will take that mag­i­cal leap from rank and file to enlight­ened mem­ber, where they wholly par­tic­i­pate in some­thing greater than them­selves. This will hap­pen with some frac­tion of peo­ple. Then, beyond all rea­son, some frac­tion of those peo­ple will make the ascen­sion to Core, the peo­ple who are lit­er­ally syn­ony­mous with the spirit of the guild. These peo­ple are rare. As a guild leader, you need to have that hope. You need it for every appli­cant, you need to seek out appli­cants with this hope in mind. If you lose it, your suc­cess­ful recruit­ment flags and your guild will suc­cumb to entropy, which is con­stant. You extend that hope to each per­son, not putting the guild on the line for them, but all the same cre­at­ing a wel­com­ing envi­ron­ment for them.

A new per­son is an unknown. You lay out some small bit of guild resources, whether it’s instance runs or raids or free craft­ing or voice chat or your guild web­site or chat­ting with offi­cers or arena teams… what­ever it is that makes your guild what it is. As you get to know a per­son, the hope gets added to the guild side of the equa­tion of invest­ment. So the real­ity is that the new per­son invests X and the guild rec­i­p­ro­cates with X + hope. It’s not some­thing for noth­ing; it’s water­ing the lawn.

The trick is how you han­dle peo­ple who are not new, and are known quan­ti­ties. The time after a break can seem like “new player hope” applies.

Of course, the player isn’t new. Even in casual guilds, there’s a thresh­old of reli­a­bil­ity that a per­son needs to have in order to have guild resources flow their way. This per­son has demon­strated that they will take what’s offered. You know that at some point, they’re going to van­ish and those resources are going to go with them.

The answer is to remain friendly while mak­ing invest­ment a hard match. You do this by remov­ing hope from the equa­tion. Make player X = guild X. Full stop. Then when the player flakes, the guild isn’t burned at all.

This isn’t easy to bal­ance, espe­cially when your guild is likely wel­com­ing real new peo­ple. Nobody said that lead­ing a guild was easy.

2 Comments

Expansions, Side Projects, and your Guild

world of warcraft

Every time new con­tent becomes avail­able, it’s an oppor­tu­nity for change in how each player approaches the game. When the con­tent is as sig­nif­i­cant as an entire expan­sion, it can mean an influx of play­ers in the most obvi­ous way: peo­ple com­ing back because they want to see that new content.

There’s a sec­ond, much smaller shift that hap­pens as well, for both the peo­ple who have been play­ing all along and their guild’s leadership.

Read the rest of this entry »

No Comments

Everything is Always Moving

world of warcraft

There’s a funny thing hap­pen­ing in my guild.

I logged on late the other night to hope­fully luck into a quick instance run (didn’t hap­pen), and there were four peo­ple from my guild on. I didn’t rec­og­nize any of them. I vaguely remem­bered read­ing someone’s app from a lit­tle while ago, but that’s all. I mean, I’ve seen them around, but this is the first time I had ever logged in and not known any­one who was online.

“Well, new guildies are good for the guild,” I thought.

How­ever, these peo­ple were chat­ting with each other over /g, and they all seemed to know each other pretty well. Even though I didn’t know them, it was obvi­ous that each of them was a good fit for the guild. We have a strange and fun guild cul­ture, and it was obvi­ous that they were steeped in it.

It felt like walk­ing into my liv­ing room and find­ing four very friendly strangers there.

Read the rest of this entry »

4 Comments

Guild Strengthening via Personal Achievements

world of warcraft

Recently, Kiki­das reminded me of a pop­u­lar thought in how to make guilds stronger: a guild house/stronghold of some kind, with var­i­ous cus­tomiz­able dec­o­ra­tions from tro­phies from kills and accomplishments.

The prob­lem with guild hous­ing is that the room is com­mu­nal prop­erty. A brand new guild mem­ber walks into a room that has every­thing pop­u­lated or empty, just like some­one who has been there the whole time. Just like guild banks, you can’t have every­one edit­ing a room, right? I mean, I don’t let my wife edit my office desk arrange­ment (the mess is just so, thanks). Plus, you can’t take a guild house with you: if your guild goes south, you have to leave the house behind.

But why don’t we make guild suc­cess per­sonal, like the new Achieve­ment sys­tem is?

Read the rest of this entry »

2 Comments

Polytoons can be Bad

world of warcraft

My main is my holy priest. My raid-ready alt is a pro­tec­tion war­rior. I like heal­ing slightly more than tank­ing, but hon­estly I’m happy play­ing either. I’m also glad to pinch hit in a dps sit­u­a­tion every now and then, because it means I have more time to enjoy my scotch.

After a lot of prac­tice, I’ve become good enough to either heal or tank for instances, hero­ics, and raids. The change of pace actu­ally keeps my over­all inter­est level higher. When I brought my tank along for the ride, how I was helping!

Or at least, how I thought I was help­ing. Despite the fact that I’ve become more use­ful to my guild and have more fun play­ing the game, the social ram­i­fi­ca­tions have made me wish that I hadn’t tried it in the first place. There were consequences.

Read the rest of this entry »

4 Comments
« Older Posts