Expansions, Side Projects, and your Guild

Every time new con­tent becomes avail­able, it’s an oppor­tu­ni­ty for change in how each play­er approach­es the game. When the con­tent is as sig­nif­i­cant as an entire expan­sion, it can mean an influx of play­ers in the most obvi­ous way: peo­ple com­ing back because they want to see that new con­tent.

There’s a sec­ond, much small­er shift that hap­pens as well, for both the peo­ple who have been play­ing all along and their guild’s lead­er­ship.

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Everything is Always Moving

There’s a fun­ny thing hap­pen­ing in my guild.

I logged on late the oth­er night to hope­ful­ly luck into a quick instance run (did­n’t hap­pen), and there were four peo­ple from my guild on. I did­n’t rec­og­nize any of them. I vague­ly remem­bered read­ing some­one’s app from a lit­tle while ago, but that’s all. I mean, I’ve seen them around, but this is the first time I had ever logged in and not known any­one who was online.

“Well, new guildies are good for the guild,” I thought.

How­ev­er, these peo­ple were chat­ting with each oth­er over /g, and they all seemed to know each oth­er pret­ty well. Even though I did­n’t know them, it was obvi­ous that each of them was a good fit for the guild. We have a strange and fun guild cul­ture, and it was obvi­ous that they were steeped in it.

It felt like walk­ing into my liv­ing room and find­ing four very friend­ly strangers there.

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Guild Strengthening via Personal Achievements

Recent­ly, Kiki­das remind­ed me of a pop­u­lar thought in how to make guilds stronger: a guild house/stronghold of some kind, with var­i­ous cus­tomiz­able dec­o­ra­tions from tro­phies from kills and accom­plish­ments.

The prob­lem with guild hous­ing is that the room is com­mu­nal prop­er­ty. A brand new guild mem­ber walks into a room that has every­thing pop­u­lat­ed or emp­ty, just like some­one who has been there the whole time. Just like guild banks, you can’t have every­one edit­ing a room, right? I mean, I don’t let my wife edit my office desk arrange­ment (the mess is just so, thanks). Plus, you can’t take a guild house with you: if your guild goes south, you have to leave the house behind.

But why don’t we make guild suc­cess per­son­al, like the new Achieve­ment sys­tem is?

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Polytoons can be Bad

My main is my holy priest. My raid-ready alt is a pro­tec­tion war­rior. I like heal­ing slight­ly more than tank­ing, but hon­est­ly I’m hap­py play­ing either. I’m also glad to pinch hit in a dps sit­u­a­tion every now and then, because it means I have more time to enjoy my scotch.

After a lot of prac­tice, I’ve become good enough to either heal or tank for instances, hero­ics, and raids. The change of pace actu­al­ly keeps my over­all inter­est lev­el high­er. When I brought my tank along for the ride, how I was help­ing!

Or at least, how I thought I was help­ing. Despite the fact that I’ve become more use­ful to my guild and have more fun play­ing the game, the social ram­i­fi­ca­tions have made me wish that I had­n’t tried it in the first place. There were con­se­quences.

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