Expansions, Side Projects, and your Guild

Every time new content becomes available, it's an opportunity for change in how each player approaches the game. When the content is as significant as an entire expansion, it can mean an influx of players in the most obvious way: people coming back because they want to see that new content.

There's a second, much smaller shift that happens as well, for both the people who have been playing all along and their guild's leadership.

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Everything is Always Moving

There's a funny thing happening in my guild.

I logged on late the other night to hopefully luck into a quick instance run (didn't happen), and there were four people from my guild on. I didn't recognize any of them. I vaguely remembered reading someone's app from a little while ago, but that's all. I mean, I've seen them around, but this is the first time I had ever logged in and not known anyone who was online.

"Well, new guildies are good for the guild," I thought.

However, these people were chatting with each other over /g, and they all seemed to know each other pretty well. Even though I didn't know them, it was obvious that each of them was a good fit for the guild. We have a strange and fun guild culture, and it was obvious that they were steeped in it.

It felt like walking into my living room and finding four very friendly strangers there.

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Guild Strengthening via Personal Achievements

Recently, Kikidas reminded me of a popular thought in how to make guilds stronger: a guild house/stronghold of some kind, with various customizable decorations from trophies from kills and accomplishments.

The problem with guild housing is that the room is communal property. A brand new guild member walks into a room that has everything populated or empty, just like someone who has been there the whole time. Just like guild banks, you can't have everyone editing a room, right? I mean, I don't let my wife edit my office desk arrangement (the mess is just so, thanks). Plus, you can't take a guild house with you: if your guild goes south, you have to leave the house behind.

But why don't we make guild success personal, like the new Achievement system is?

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Polytoons can be Bad

My main is my holy priest. My raid-ready alt is a protection warrior. I like healing slightly more than tanking, but honestly I'm happy playing either. I'm also glad to pinch hit in a dps situation every now and then, because it means I have more time to enjoy my scotch.

After a lot of practice, I've become good enough to either heal or tank for instances, heroics, and raids. The change of pace actually keeps my overall interest level higher. When I brought my tank along for the ride, how I was helping!

Or at least, how I thought I was helping. Despite the fact that I've become more useful to my guild and have more fun playing the game, the social ramifications have made me wish that I hadn't tried it in the first place. There were consequences.

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