Tag Archives: guild leadership

Some GM Advice

I read a great arti­cle over at the excel­lent Chick GM about offi­cer lead­er­ship styles and what makes a good offi­cer. It made me think about what I val­ued in GMs and offi­cers, and what I learned as GM. It took me a long time to come up with my online lead­er­ship style, and longer still […]

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Guilds are not Businesses

Guilds in these online games are com­pletely vol­un­tary, at-will orga­ni­za­tions of peo­ple. This cre­ates a strange dynamic when it comes to lead­ing. When I was GM, a good friend of mine in the guild–we’ll call him Angus–was excel­lent at lead­ing groups and raids. He wasn’t shy about grab­bing a cou­ple of our more pas­sive guildmates […]

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Maximum Performance Isn’t Always Maximum Fun

This is a thought in progress. A lit­tle ram­bling. My wife is a com­bat rogue. Always has been. When she joined the game she fell in love with being a rogue, and she asked what the high­est dam­age ver­sion of rogue was. I went off to the inter­nets, and came back with the answer: Combat […]

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Officers should all have Tanks and Healers

(Related post: Take the Group Role) The fol­low­ing state­ments are all true for raid­ing guilds: The health of a PvE guild is dic­tated by its abil­ity to progress through the game’s con­tent at the guild’s expected rate. Groups and raids live or die based on being able to assem­ble, launch, and progress. A suc­cess­ful raid […]

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