Browsing the archives for the guide tag

WoW Wrath Class Redesign and Reitemization Explained

world of warcraft

I love what I’m hear­ing about the new item­iza­tion from beta. A lot of it is still in flux, but there’s a core vari­able that isn’t: a num­ber of for­merly sep­a­rate stats have been combined:

  • crit­i­cal strike = crit­i­cal strike + spell crit­i­cal strike
  • hit rat­ing = hit + spell hit
  • haste rat­ing = haste + spell haste
  • spellpower = heal­ing + spell damage

This is absolutely won­der­ful. If you’re won­der­ing why they’re doing this or why it’s so impor­tant to the qual­ity of PvE, let’s geek out a bit and look at each class, the kinds of gear it cur­rently wants, and what just the spellpower (heal­ing + spell dam­age) com­bine means in terms of how it’s going to make your PvE instances and raids happier.

  • Druid — leather melee 1/4, leather tank­ing 1/4, leather nuk­ing 1/4, leather heal­ing 1/4
  • Hunter — mail agi phys­i­cal 3/3
  • Mage — cloth nuk­ing 3/3
  • Shaman — mail strength phys­i­cal 1/3, mail nuk­ing 1/3, mail heal­ing 1/3
  • Pal­adin — plate melee 1/3, plate heal­ing 1/3, plate tank­ing 1/3
  • Priest — cloth heal­ing 2/3, cloth nuk­ing 1/3
  • Rogue — leather melee 3/3
  • War­rior — plate melee 2/3, plate tank­ing 1/3
  • War­lock — cloth nuk­ing 3/3

It really gets inter­est­ing when we reverse the index:

  1. Plate melee — pal­adin 1/3, war­rior 2/3
  2. Plate tank­ing — pal­adin 1/3, war­rior 1/3
  3. Plate heal­ing — pal­adin 1/3
  4. Mail agi phys­i­cal — hunter 3/3
  5. Mail str phys­i­cal — shaman 1/3
  6. Mail heal­ing — shaman 1/3
  7. Mail nuk­ing — shaman 1/3
  8. Leather melee — druid 1/4, rogue 3/3
  9. Leather tank­ing — druid 1/4
  10. Leather nuk­ing — druid 1/4
  11. Leather heal­ing — druid 1/4
  12. Cloth nuk­ing — mage 3/3, war­lock 3/3, priest 1/3
  13. Cloth heal­ing — priest 2/3

Thir­teen total gear cat­e­gories, and a whop­ping nine of them have only one class next to them: plate heal­ing, mail agi, mail str, mail heal­ing, mail nuk­ing, leather tank­ing, leather nuk­ing, leather heal­ing, cloth heal­ing. This is all niche gear, because if you don’t have one spe­cific class, that loot isn’t use­ful. Even worse are the cat­e­gories that have one build of one class listed, of which there are seven, which is a nar­row niche.

Blizzard’s ulti­mate goal is that when a piece of loot drops in PvE, the play­ers should not sigh but instead be excited. Some­one should be look­ing at their gear and say­ing that “it’s an upgrade” or “maybe as a backup piece” or what­ever. The worst case sce­nario is that sim­ply by nature of the item, nobody in the raid can use it.

By reduc­ing the num­ber of weirdo niches as far as item­iza­tion goes, for exam­ple enhancement-shammies-only gear and holy-paladin-only gear, there will be less dis­ap­point­ment and more chances for joy on instance/raid runs.

This also dove­tails nicely with the new expanded 10-man pro­gres­sion track in Wrath. If you’re in a smaller guild, nar­row niche gear is not only more likely to be use­less, but it is more likely will always be use­less. Your guild will be sized for 10-man pro­gres­sion, you’re not going to have every spec of every build.

This is the goal with the new item­iza­tion. A larger per­cent­age of the items will be use­ful to a larger per­cent­age of char­ac­ters, which means hap­pier raids. Dps of many dif­fer­ent kinds will be inter­ested in the same rings, neck­laces, trin­kets and so on. Nuk­ers and heal­ers, liv­ing together. Fewer drops that nobody can use. It’s beautiful.

As an aside, if you’re think­ing that druids and sham­mies look kind of sad in that list, you won’t get an argu­ment from druids and sham­mies. You try gear­ing up a boomkin (leather nuk­ing) or an ele­men­tal shaman (mail nuk­ing) with­out going to pvp gear and tell me how that goes com­pared with gear­ing up a mage or a rogue, or even a ret­ri­bu­tion pally. Link me the gear you can get out of Kara as you try to enter the endgame. “Wow, I never seem to get any drops in here, let me go check wow­head. (does research) Oh I see, there just isn’t gear for me in here.”

Com­bined with the item stat changes, they’re also elim­i­nat­ing a nar­row niche through class redesign: enhance­ment sham­mies will share hunter loot and no longer need their own spe­cial loot. They’ll share weapons with the melee and share armor with the hunters. They did the same part­way through the Burn­ing Cru­sade with Ret­ri­bu­tion pal­adins, hav­ing them share item­iza­tion goals with the war­riors and (soon) deathknights. Three classes going for the same loot? It increases the chance that when plate drops, some­one will be happy. Good game design.

So let’s reex­am­ine the list after Wrath changes:

  1. Plate melee — deathknight 1.5÷3, pal­adin 1/3, war­rior 2/3
  2. Plate tank­ing — deathknight 1.5÷3, pal­adin 1/3, war­rior 1/3
  3. Plate caster — pal­adin 1/3
  4. Mail non-caster — hunter 3/3, shaman 1/3
  5. Mail caster — shaman 2/3
  6. Leather melee — druid 1/4, rogue 3/3
  7. Leather tank­ing — druid 1/4
  8. Leather caster — druid 2/4
  9. Cloth caster — mage 3/3, war­lock 3/3, priest 3/3

Much bet­ter! Nine kinds of gear (down from 13), with four kinds that are niche (down from nine), and two that are nar­row niche (down from seven). Cloth, mail and leather cast­ers have tight­ened up con­sid­er­ably. So in Wrath, they’ve added a class and yet ended up with fewer kinds of gear, so PvE will be more fun. This is good work by Bliz­zard. Still a cou­ple of prob­lems, namely in pal­lies, sham­mies, and druids. Ah, you blessed hybrids. At least boomkin/trees and elemental/restoration sham­mies share gear, so while they’re still niches, at least they’re not nar­row niches anymore.

The sum­mary is: Bliz­zard is mak­ing PvE more fun with these changes. This a large part of the rea­son I’m excited about Wrath.

Tomor­row, I’ll talk about tak­ing it a step fur­ther with some out­landish design sug­ges­tions which are extremely unlikely to make it into the game.

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Where PvP Gear Often Helps

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Yes­ter­day, I talked about How to Read PvP Gear for PvE, and short­cuts on how to eval­u­ate PvP gear when it comes to enhanc­ing your PvE set. The big take­away from the arti­cle was: use PvP gear to patch your PvE set, not for over­all gearing.

Today, I’ll list as many of the commonly-patched cases I can think of. If Blizzard’s going to keep pol­lut­ing sprin­kling in pvp items in your pve instances/raids, you might as well cherry-pick pieces from the pvp side that will actu­ally help you in PvE.

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How to Read PvP Gear for PvE

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Con­tin­ued from yesterday’s Intro to Using PvP Gear for PvE.

(I apol­o­gize in advance for the for­mat­ting, I don’t have the patience for proper html coding.)

PvP gear is typ­i­cally heavy on the fol­low­ing stats. I’ll explain how each mat­ters in PvE.

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Intro to Using PvP gear in PvE

world of warcraft

Raids and instances are PvE. Bat­tle­grounds and Arena are PvP. You get to play mul­ti­ple ways with the same toon, it’s really fun! The cool thing about WoW is that even in PvP, with no group, you can get gear to help you in PvE.

This arti­cle is writ­ten for the PvE player look­ing to sup­ple­ment their gear with some PvP gear. I’m assum­ing you are a new­bie raider who has been to a cou­ple of instances and wants to take the jump to Kara, ZA, Gruul and so on and not suck at your role. To do this, you can def­i­nitely help your­self out with some well-chosen PvP gear.

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