Tag Archives: group
Maximum Performance Isn’t Always Maximum Fun
This is a thought in progress. A little rambling. My wife is a combat rogue. Always has been. When she joined the game she fell in love with being a rogue, and she asked what the highest damage version of rogue was. I went off to the internets, and came back with the answer: Combat [...]
Posted in world of warcraft Also tagged casual, dps, game design, guild leadership, leveling, raiding, rewards, rogue, social dynamics, TBC 3 Comments
Secret Design of WoW PvE: Your role in a PvE raid
The series: [Introduction, and a call for comments, Solo Difficulty vs Group Difficulty, PvE vs PvP, Variety vs Specialization, Solo Performer vs Group Utility, Your role in a PvE raid] This is how every talent tree of every class fits into a pve raid.
Posted in Secret Design of WoW PvE, world of warcraft Also tagged dps, game design, healing, hybrid, instancing, pve, raiding, tanking 6 Comments
Secret Design of WoW PvE: Solo Performer vs Group Utility
The series: [Introduction, and a call for comments, Solo Difficulty vs Group Difficulty, PvE vs PvP, Variety vs Specialization, Solo Performer vs Group Utility, Your role in a PvE raid] In grouping, not all classes are similar. Some provide simple and easily defined benefits, while others provide auxiliary benefits beyond their basic stated role that more [...]
Posted in Secret Design of WoW PvE, world of warcraft Also tagged casual, guild, hybrid, pve, raiding Leave a comment
Secret Design of WoW PvE: Solo Difficulty vs Group Difficulty
The series: [Introduction, and a call for comments, Solo Difficulty vs Group Difficulty, PvE vs PvP, Variety vs Specialization, Solo Performer vs Group Utility, Your role in a PvE raid] Your ability to solo partially determines the experience you’ll have in groups. If you have an easy time in the leveling game, you are going to [...]
Posted in Secret Design of WoW PvE, world of warcraft Also tagged casual, game design, guild, raiding, singleplayer 3 Comments
The Pleasant Surprise