Geeky Game Design and Automated Character Audits

My guild fell in love with be.imba and wowheroes a while back. Look, they have gear scores! Trum­pets played through­out the geeky core of the guild: “Final­ly! A way to grade and com­mu­ni­cate to peo­ple their rel­a­tive progress in the endgame!” For exam­ple: “Hey, you’re not ready for X because you don’t have Y score. Go hit some instances and hero­ics.”

Unfor­tu­nate­ly, some time cud­dled up to these tools have exposed why they can’t be used for this rea­son.

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MMO Expansions and Sequels

I recent­ly read a post at Tobold’s about the nature of Bliz­zard expan­sions, and it got me think­ing.

I keep ref­er­enc­ing World of War­craft 2 in my posts (“Maybe Bliz­zard will change this in WoW2”). But it dawned on me that there’s real­ly no real dif­fer­ence between sequel and expan­sion with MMOs. We’re already play­ing World of War­craft 2. Bliz­zard is about to release World of War­craft 3.

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WoW Itemization Dreams

Con­tin­u­ing yes­ter­day’s expla­na­tion of Wrath item­iza­tion, let’s exper­i­ment and take it a step fur­ther. Here are some fur­ther class changes Bliz­zard could make to sim­pli­fy the “nobody in our guild could use this loot” prob­lem. (Ram­pant arm­chair game design fol­lows.)

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WoW Wrath Class Redesign and Reitemization Explained

I love what I’m hear­ing about the new item­iza­tion from beta. A lot of it is still in flux, but there’s a core vari­able that isn’t: a num­ber of for­mer­ly sep­a­rate stats have been com­bined:

  • crit­i­cal strike = crit­i­cal strike + spell crit­i­cal strike
  • hit rat­ing = hit + spell hit
  • haste rat­ing = haste + spell haste
  • spellpow­er = heal­ing + spell dam­age

This is absolute­ly won­der­ful. If you’re won­der­ing why they’re doing this or why it’s so impor­tant to the qual­i­ty of PvE, let’s geek out a bit and look at each class, the kinds of gear it cur­rent­ly wants, and what just the spellpow­er (heal­ing + spell dam­age) com­bine means in terms of how it’s going to make your PvE instances and raids hap­pi­er.

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