My guild fell in love with be.imba and wowheroes a while back. Look, they have gear scores! Trumpets played throughout the geeky core of the guild: “Finally! A way to grade and communicate to people their relative progress in the endgame!” For example: “Hey, you’re not ready for X because you don’t have Y score. Go hit some instances and heroics.”
Unfortunately, some time cuddled up to these tools have exposed why they can’t be used for this reason.
Continue reading Geeky Game Design and Automated Character Audits
I recently read a post at Tobold’s about the nature of Blizzard expansions, and it got me thinking.
I keep referencing World of Warcraft 2 in my posts (“Maybe Blizzard will change this in WoW2”). But it dawned on me that there’s really no real difference between sequel and expansion with MMOs. We’re already playing World of Warcraft 2. Blizzard is about to release World of Warcraft 3.
Continue reading MMO Expansions and Sequels
Continuing yesterday’s explanation of Wrath itemization, let’s experiment and take it a step further. Here are some further class changes Blizzard could make to simplify the “nobody in our guild could use this loot” problem. (Rampant armchair game design follows.)
Continue reading WoW Itemization Dreams
I love what I’m hearing about the new itemization from beta. A lot of it is still in flux, but there’s a core variable that isn’t: a number of formerly separate stats have been combined:
- critical strike = critical strike + spell critical strike
- hit rating = hit + spell hit
- haste rating = haste + spell haste
- spellpower = healing + spell damage
This is absolutely wonderful. If you’re wondering why they’re doing this or why it’s so important to the quality of PvE, let’s geek out a bit and look at each class, the kinds of gear it currently wants, and what just the spellpower (healing + spell damage) combine means in terms of how it’s going to make your PvE instances and raids happier.
Continue reading WoW Wrath Class Redesign and Reitemization Explained
…for now, according to recent posts on mmo-champion. They might look into it in the future.
So my thoughts on connecting the dots can be archived and then perhaps revived when Blizzard gets around to account-based achievements.