Tag Archives: game design

Geeky Game Design and Automated Character Audits

My guild fell in love with be.imba and wowheroes a while back. Look, they have gear scores! Trum­pets played through­out the geeky core of the guild: “Finally! A way to grade and com­mu­ni­cate to peo­ple their rel­a­tive progress in the endgame!” For exam­ple: “Hey, you’re not ready for X because you don’t have Y score. […]

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MMO Expansions and Sequels

I recently read a post at Tobold’s about the nature of Bliz­zard expan­sions, and it got me think­ing. I keep ref­er­enc­ing World of War­craft 2 in my posts (“Maybe Bliz­zard will change this in WoW2”). But it dawned on me that there’s really no real dif­fer­ence between sequel and expan­sion with MMOs. We’re already playing […]

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WoW Itemization Dreams

Con­tin­u­ing yesterday’s expla­na­tion of Wrath item­iza­tion, let’s exper­i­ment and take it a step fur­ther. Here are some fur­ther class changes Bliz­zard could make to sim­plify the “nobody in our guild could use this loot” prob­lem. (Ram­pant arm­chair game design follows.)

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WoW Wrath Class Redesign and Reitemization Explained

I love what I’m hear­ing about the new item­iza­tion from beta. A lot of it is still in flux, but there’s a core vari­able that isn’t: a num­ber of for­merly sep­a­rate stats have been com­bined: crit­i­cal strike = crit­i­cal strike + spell crit­i­cal strike hit rat­ing = hit + spell hit haste rat­ing = haste + […]

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Achievements are not account-wide

…for now, accord­ing to recent posts on mmo-champion. They might look into it in the future. So my thoughts on con­nect­ing the dots can be archived and then per­haps revived when Bliz­zard gets around to account-based achievements.

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