Improving Inscription

My main is a holy priest and has always been a straight gath­er­er. I liked the gold. When I learned that Scribes made books, my fate was sealed. Inscrip­tion Ho!

It’s ear­ly in the young life of Inscrip­tion, and like Jew­el­craft­ing and every oth­er craft­ing pro­fes­sion, it has a bare­bones feel at the out­set. There’s one point in par­tic­u­lar that’s giv­ing me grief as I work my way up to the high­est lev­els, and I feel like it’s easy to fix.

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Ghostcrawler is WoW Game Design Porn

A few months ago, I wrote my guide to WoW PvE. At the time that I wrote that, Bliz­zard was tight-lipped in their design. With­out their express design goals post­ed any­where, every­thing had to be reverse-engi­neered from our expe­ri­ence in the game. In oth­er words, my guide was a col­lec­tion of guess­es. I hap­pen to think they’re good guess­es, but when you get right down to it, the amount of pub­lic data regard­ing those game design deci­sions I talk about was minimal.

All that’s changed recent­ly. Bliz­zard has a new and offi­cial voice speak­ing to the WoW class com­mu­ni­ty, Ghost­crawler. I say the fol­low­ing with all due grav­i­ty: Ghost­crawler’s posts are game design porn.

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Guild Strengthening via Personal Achievements

Recent­ly, Kiki­das remind­ed me of a pop­u­lar thought in how to make guilds stronger: a guild house/stronghold of some kind, with var­i­ous cus­tomiz­able dec­o­ra­tions from tro­phies from kills and accomplishments.

The prob­lem with guild hous­ing is that the room is com­mu­nal prop­er­ty. A brand new guild mem­ber walks into a room that has every­thing pop­u­lat­ed or emp­ty, just like some­one who has been there the whole time. Just like guild banks, you can’t have every­one edit­ing a room, right? I mean, I don’t let my wife edit my office desk arrange­ment (the mess is just so, thanks). Plus, you can’t take a guild house with you: if your guild goes south, you have to leave the house behind.

But why don’t we make guild suc­cess per­son­al, like the new Achieve­ment sys­tem is?

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Historicity and WoW

In his excel­lent book “Man in the High Cas­tle”, Philip K. Dick talks about items and historicity:

She said, ‘what is “his­toric­i­ty”?’

‘When a thing has his­to­ry in it. Lis­ten. One of those two Zip­po lighters was in Franklin D. Roo­sevelt’s pock­et when he was assas­si­nat­ed. And one was­n’t. One has his­toric­i­ty, a hell of a lot of it. As much as any object ever had. And one has noth­ing .… You can’t tell which is which. There’s no “mys­ti­cal plas­mic pres­ence”, no “aura” around it.

[The Man in the High Cas­tle, pages 65–66]

Why can’t our World of War­craft items have that aura?

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