Tag Archives: game design
If, If, Wait, Wait
My 10-month-old daughter is sick, coughing, congested. Confused. She doesn’t understand why my wife and I don’t just fix it. It’s impossible to explain that we would use this awesome congestion power on anyone but her. So, lots of soothing, lots of grumpy diaper changes, lots of naps interrupted by vicious choking on mucus. She [...]
Ghostcrawler is Awesome
In reference to Adam Holisky’s recent WoW Insider’s post The Ghostcrawler Experiment, where the questions are: Is the GE (Ghostcrawler era) of WoW better than the BGE? Does Ghostcrawler do a good job? I just wanted to post something quick in response. I’ve written about Ghostcrawler before, although I perhaps wasn’t as blunt as I could have been. [...]
WQ: Grizzly Hills Stink
I recently wrote some gushing praise on Wrath questing–about how Blizzard finally has it figured out, how it’s great fun, blah blah blah. All that was before my wife and I moved into the Grizzly Hills. Now, I’m eating my words. What a massive comedown this zone is after Dragonblight! Let’s run down really quickly the change [...]
WQ: Better Questing!
The bread-and-butter of leveling, questing, is better than ever in Wrath. Questing is more fun from both from a narrative and mechanical perspective. The narratives are stronger. A scourge-ravaged village where many people have been lost, where you ultimately rally the people to flush the zombies out. Some animal activists work against overzealous animal hunters, [...]
Wrath Emblem Design Revealed