Tag Archives: game design

Wrath Emblem Design Revealed

Hid­den in an oth­er­wise bland post on the next sea­son of pvp rewards, game designer Kal­gan let slip how emblem pro­gres­sion is going to go for the rest of Wrath! Here’s the rel­e­vant quote: it won’t be quite as easy to get deadly items via emblems of con­quest as hate­ful items cur­rently are via emblems of valor [...]
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If, If, Wait, Wait

My 10-month-old daugh­ter is sick, cough­ing, con­gested. Con­fused. She doesn’t under­stand why my wife and I don’t just fix it. It’s impos­si­ble to explain that we would use this awe­some con­ges­tion power on any­one but her. So, lots of sooth­ing, lots of grumpy dia­per changes, lots of naps inter­rupted by vicious chok­ing on mucus. She [...]
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Ghostcrawler is Awesome

In ref­er­ence to Adam Holisky’s recent WoW Insider’s post The Ghost­crawler Exper­i­ment, where the ques­tions are: Is the GE (Ghost­crawler era) of WoW bet­ter than the BGE? Does Ghost­crawler do a good job? I just wanted to post some­thing quick in response. I’ve writ­ten about Ghost­crawler before, although I per­haps wasn’t as blunt as I could have been. [...]
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WQ: Grizzly Hills Stink

I recently wrote some gush­ing praise on Wrath quest­ing–about how Bliz­zard finally has it fig­ured out, how it’s great fun, blah blah blah. All that was before my wife and I moved into the Griz­zly Hills. Now, I’m eat­ing my words. What a mas­sive come­down this zone is after Dragonblight! Let’s run down really quickly the change [...]
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WQ: Better Questing!

The bread-and-butter of lev­el­ing, quest­ing, is bet­ter than ever in Wrath. Quest­ing is more fun from both from a nar­ra­tive and mechan­i­cal perspective. The nar­ra­tives are stronger. A scourge-ravaged vil­lage where many peo­ple have been lost, where you ulti­mately rally the peo­ple to flush the zom­bies out. Some ani­mal activists work against overzeal­ous ani­mal hunters, [...]
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