Improving Inscription

My main is a holy priest and has always been a straight gath­er­er. I liked the gold. When I learned that Scribes made books, my fate was sealed. Inscrip­tion Ho!

It’s ear­ly in the young life of Inscrip­tion, and like Jew­el­craft­ing and every oth­er craft­ing pro­fes­sion, it has a bare­bones feel at the out­set. There’s one point in par­tic­u­lar that’s giv­ing me grief as I work my way up to the high­est lev­els, and I feel like it’s easy to fix.

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WoW Itemization Dreams

Con­tin­u­ing yes­ter­day’s expla­na­tion of Wrath item­iza­tion, let’s exper­i­ment and take it a step fur­ther. Here are some fur­ther class changes Bliz­zard could make to sim­pli­fy the “nobody in our guild could use this loot” prob­lem. (Ram­pant arm­chair game design fol­lows.)

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One week with patch 2.4

I’ll start by say­ing that Mag­is­ter’s Ter­race (MrT) is won­der­ful from start to fin­ish. It’s beau­ti­ful to look at, the music is great, the boss­es are fun, and the gear poten­tial makes me want to bring all my char­ac­ters there. If it were none of those, it’d still be a new place to go with my guild­mates. But it’s great, so kudos to Bliz­zard.

(Also, the in-game cin­e­mat­ic should be some­thing that they do ALL THE TIME. Not just in instances, but quests. ALL THE TIME. When you cre­ate a soul­well, or a rit­u­al of refresh­ment. You should get an in-game cin­e­mat­ic when you click your hearth­stone. Just get that world of war­craft nar­ra­tor talk­ing, and you feel epic.)

The game mechan­ic cor­rec­tions and tweaks are all wel­come, as always. New craft­ing rewards are wel­come, new fac­tion, new zone. New com­bat log, new por­tals com­ing. New zomg epics. I was glad to see the excite­ment of my guild­mates as they pur­chased Nether Vor­tex­es (Vor­tices?) and upgrad­ed their craft­ed gear.

All good fun.

Maybe I’ve been fol­low­ing the game’s devel­op­ment too much, but I’m still under­whelmed. Not by what’s been giv­en, but by the long bar­ren months between here and the next expan­sion, which is pre­sum­ably six or more months away. The new 25-man raid instance is going to keep the high-end guilds hap­py for a while, but it means absolute­ly noth­ing to me and my wife, as well as our guild. I’m guess­ing that it took Bliz­zard a while to make.

The dailies? Well, they’re most­ly kill X quests. Yes, the quests even­tu­al­ly open up new parts of town, and it’s fun to progress as a serv­er and feel actu­al com­mu­ni­ty with all these peo­ple I’ve been bump­ing shoul­ders with for a cou­ple of years. But the Ogri­la quests them­selves were more fun: you have a rop­ing quest, a bomb­ing quest, a por­tal quest. Here, you have a bunch of kill quests and one bomb­ing quest. I’m just say­ing, we could have some sto­ry quests mixed in with the unlock­ing of phas­es.

Oh, a note on the Sun­well bomb­ing run: get a part­ner. Oth­er­wise I don’t see how you could do it in one pass (it’s tak­en me three tries every time when I’ve tried it solo). With my wife, we did it in one pass.

I’m real­ly look­ing for­ward to Wrath of the Lich King. It’s a long way away. In the mean­time, I’ll be doing the dailies and enjoy­ing Mag­is­ter’s Ter­race.

There are Many Ways to Win

The game indi­ca­tor of win­ning in WoW is receiv­ing an epic item. In vanil­la WoW, the vast major­i­ty of epic items came from 40-man raid­ing. I’ll grant that there was an epic hunter quest, a few lim­it­ed craft­ing bits, some world drops, and a top-lev­el pvp set that only a hand­ful of peo­ple could get. But over­all, if you want­ed a reli­able way to get epic gear (and win), you hooked up with a raid guild and start­ed raid­ing… whether you liked raid­ing or not.

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