Tag Archives: casual

Guilds are not Businesses

Guilds in these online games are com­pletely vol­un­tary, at-will orga­ni­za­tions of peo­ple. This cre­ates a strange dynamic when it comes to lead­ing. When I was GM, a good friend of mine in the guild–we’ll call him Angus–was excel­lent at lead­ing groups and raids. He wasn’t shy about grab­bing a cou­ple of our more pas­sive guildmates […]

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Maximum Performance Isn’t Always Maximum Fun

This is a thought in progress. A lit­tle ram­bling. My wife is a com­bat rogue. Always has been. When she joined the game she fell in love with being a rogue, and she asked what the high­est dam­age ver­sion of rogue was. I went off to the inter­nets, and came back with the answer: Combat […]

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Secret Design of WoW PvE: Solo Performer vs Group Utility

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­culty vs Group Dif­fi­culty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­ity, Your role in a PvE raid] In group­ing, not all classes are sim­i­lar. Some pro­vide sim­ple and eas­ily defined ben­e­fits, while oth­ers pro­vide aux­il­iary ben­e­fits beyond their basic stated role that more […]

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Secret Design of WoW PvE: PvP vs PvE

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­culty vs Group Dif­fi­culty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­ity, Your role in a PvE raid] No class is glob­ally bet­ter at PvP than every other class. WoW PvP is a huge rock-paper-scissor game, where there’s an answer for every move, or […]

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Secret Design of WoW PvE: Solo Difficulty vs Group Difficulty

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­culty vs Group Dif­fi­culty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­ity, Your role in a PvE raid] Your abil­ity to solo par­tially deter­mines the expe­ri­ence you’ll have in groups. If you have an easy time in the lev­el­ing game, you are going to […]

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