Ghostcrawler is WoW Game Design Porn

A few months ago, I wrote my guide to WoW PvE. At the time that I wrote that, Bliz­zard was tight-lipped in their design. With­out their express design goals post­ed any­where, every­thing had to be reverse-engi­neered from our expe­ri­ence in the game. In oth­er words, my guide was a col­lec­tion of guess­es. I hap­pen to think they’re good guess­es, but when you get right down to it, the amount of pub­lic data regard­ing those game design deci­sions I talk about was minimal.

All that’s changed recent­ly. Bliz­zard has a new and offi­cial voice speak­ing to the WoW class com­mu­ni­ty, Ghost­crawler. I say the fol­low­ing with all due grav­i­ty: Ghost­crawler’s posts are game design porn.

Con­tin­ue read­ing Ghost­crawler is WoW Game Design Porn

Hellgate London sucks

There was a time in the last six months when my wife and I need­ed a break from the World of War­craft. I keep up on the gam­ing inter­nets and came across news that a for­mer project leader (Bill Rop­er) had left Bliz­zard and went to found his own com­pa­ny (Flag­ship Stu­dios). This com­pa­ny’s first game is Hell­gate Lon­don (HGL), a top-tier online mul­ti­play­er game in the spir­it of Dia­blo, by the pro­duc­er of Dia­blo. It’s post-apoc­a­lyp­tic, mag­ic-using, gun-shoot­ing, demon-fight­ing. It’s lev­el­ing up and get­ting bet­ter gear. When I list it here, it STILL sounds like a no-lose prospect.

After try­ing the beta, we were skep­ti­cal due to the amount of bugs. We did­n’t have a lot of expe­ri­ence with beta ver­sions, so we believed the com­pa­ny’s con­stant reas­sur­ances that they were iron­ing those bugs out. We fig­ured this must be how it’s done. So my wife and I each got the Col­lec­tor’s Edi­tion of HGL, because the CE came with a minipet and we’re suck­ers for minipets. My best friend did, too. We’re all gamers, we were look­ing for­ward to dive into a new game that we could all play together.

Unfor­tu­nate­ly, HGL sucked.

Con­tin­ue read­ing Hell­gate Lon­don sucks