Expansions, Side Projects, and your Guild

Every time new content becomes available, it's an opportunity for change in how each player approaches the game. When the content is as significant as an entire expansion, it can mean an influx of players in the most obvious way: people coming back because they want to see that new content.

There's a second, much smaller shift that happens as well, for both the people who have been playing all along and their guild's leadership.

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Polytoons can be Bad

My main is my holy priest. My raid-ready alt is a protection warrior. I like healing slightly more than tanking, but honestly I'm happy playing either. I'm also glad to pinch hit in a dps situation every now and then, because it means I have more time to enjoy my scotch.

After a lot of practice, I've become good enough to either heal or tank for instances, heroics, and raids. The change of pace actually keeps my overall interest level higher. When I brought my tank along for the ride, how I was helping!

Or at least, how I thought I was helping. Despite the fact that I've become more useful to my guild and have more fun playing the game, the social ramifications have made me wish that I hadn't tried it in the first place. There were consequences.

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Dynamic Duos

One of the great joys of WoW is how couple-friendly it is. My wife and I are suckers for some cooperative multiplayer, and we haven't looked back since we set up her account. We play together all the time, doing dailies, farming mobs, instancing and raiding (although we're learning that being new parents isn't really conducive to raiding, so that's trailing off). Also, leveling alts.

We have some experience leveling a number of duos.

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