Return of the Mixed Blessing

“Hey guys, I’M BACK

What fol­lows isn’t always a fan­fare of trum­pets for the offi­cers of that guild.

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WQ: Grizzly Hills Stink

I recently wrote some gush­ing praise on Wrath quest­ing–about how Bliz­zard finally has it fig­ured out, how it’s great fun, blah blah blah. All that was before my wife and I moved into the Griz­zly Hills.

Now, I’m eat­ing my words.

What a mas­sive come­down this zone is after Dragonblight!

Let’s run down really quickly the change in tone and con­tent from the pre­vi­ous zone to this one:

Drag­onblight

  • ride siege machines
  • res­cue vil­lagers from an undead-ridden city on a snow gryphon
  • fight drag­ons from dragonback
  • sub­vert the lieu­tenants of Naxxramas
  • pal around with the leader of the Emer­ald Dream
  • invade a horde city along­side your fac­tion leaders

Griz­zly Hills

  • grind elk meats with a hor­ri­ble drop rate
  • grind bear flanks with a hor­ri­ble drop rate
  • grind wolves
  • grind troll mojo with a hor­ri­ble drop rate, do it five times in a row, with only the loca­tion of the troll camp chang­ing each time
  • grind some herbs because some ran­dom npc stubbed his foot and needs foot balm
  • grind the same wolves again for some­one else
  • travel all over the zone by horse­back because there are only two flight points (poorly located)
  • dou­ble back con­stantly because dif­fer­ent quest hubs tar­get the same areas

Basi­cally, every­thing I said in my pre­vi­ous post on quest qual­ity was undone in this zone.

Admit­tedly, I’m not inter­ested at all in the pvp quests, so maybe I’m miss­ing the point. Are those quests any good? More impor­tantly, are they so good that they redeem the rest of the zone?

I’m so glad to be mov­ing on to Zul’Drak. I’m going to skip the Griz­zly Hills entirely on my alts.

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WQ: Better Questing!

The bread-and-butter of lev­el­ing, quest­ing, is bet­ter than ever in Wrath. Quest­ing is more fun from both from a nar­ra­tive and mechan­i­cal perspective.

The nar­ra­tives are stronger. A scourge-ravaged vil­lage where many peo­ple have been lost, where you ulti­mately rally the peo­ple to flush the zom­bies out. Some ani­mal activists work against overzeal­ous ani­mal hunters, you start off help­ing trapped ani­mals, learn­ing about the hunters, and even­tu­ally lead­ing an attack to stop their oper­a­tion. A gnome encamp­ment try­ing to learn what hap­pened to their lost peo­ple and how the miss­ing are con­nected to the grow­ing pol­lu­tion. They’re like short sto­ries that you play out in the WoW uni­verse. In orig­i­nal and TBC, you’d have a mix of good story pro­gres­sion with ones that seemed tan­gen­tial or designed to be filler. A much higher pro­por­tion of the quests are tied to these short sto­ries. There’s setup, there’s a cycle of activ­ity and con­tin­u­a­tion of story, and finally a con­clu­sion with per­haps a leader to the next chap­ter. And this story usu­ally ties into the over­all theme of the zone, or the neigh­bor­ing quests.

The mechan­ics of actu­ally doing a quest are the same–there are col­lec­tion quests, deliv­ery quests, smack ene­mies quests, and some oth­ers. It’s the con­di­tions sur­round­ing these quests that has improved. Most quest hubs have neigh­bor­ing regions where those quests are per­formed, and now a quest chain log­i­cally pro­gresses within that region with lit­tle ran­dom leaps to other parts of the world. No more won­der­ing if you’re going to be back in the same loca­tion for a dif­fer­ent quest. My wife and I used to tour the entire zone upon entry, pick­ing up absolutely every quest in the fear that two seem­ingly unre­lated hubs were going to ask us to per­form a task in the same loca­tion; it’s not fun when the Smelly Yeti Extinc­tion Soci­ety ask you to kill ten smelly yeti and then two ses­sions later, the Aro­matic Leather Crafty­mak­ers ask you to col­lect ten smelly yeti hides. No more of that, from what I’ve seen. Now we just come upon a quest hub and do what we like.

Both of these points are sub­tle, but clearly Bliz­zard has put a lot of effort into improv­ing the qual­ity of quests. I’m really enjoy­ing them.

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Improving Inscription

My main is a holy priest and has always been a straight gath­erer. I liked the gold. When I learned that Scribes made books, my fate was sealed. Inscrip­tion Ho!

It’s early in the young life of Inscrip­tion, and like Jew­el­craft­ing and every other craft­ing pro­fes­sion, it has a bare­bones feel at the out­set. There’s one point in par­tic­u­lar that’s giv­ing me grief as I work my way up to the high­est lev­els, and I feel like it’s easy to fix.

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WQ: Alliance Skinning Tip

If you have an Alliance Skin­ning alt, park it in Valiance Hold (Borean) and spend 20 min­utes a day skin­ning the fly­ing Scourged Flame­spit­ter just out­side your front door. It’s a nearly manda­tory quest so there are always peo­ple there, and those play­ers nearly always leave their mobs unskinned. Free money, piles of it!

Don’t just lurk nearby while peo­ple kill the mobs, though. If you’re not busy skin­ning, go ahead and help kill some of the mobs that some­one else has tagged. You’ll feel good, and the faster the mobs die, the more you have to skin. Good for them, good for you.

What’s more, those mobs also hap­pen to be the best mobs in the zone as far as skin­ning goes. Before you know it, you’ll have a cou­ple of stacks of Borean Leather. (Don’t be freaked out by the scraps; it comes so fast that they turn into real stacks soon enough).

Enjoy!

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