Features

Secret Design of WoW PvE

My best attempt to help newly minted max level char­ac­ters in World of War­craft. It’s an attempt to bridge the gap between the lev­el­ing game they just com­pleted and the group endgame that fol­lows. It was writ­ten in June 2008, toward the end of The Burn­ing Crusade’s time.

Iconic Play­ers

My descrip­tion for peo­ple who fre­quently cause prob­lems in either the social side or game­play side of World of Warcraft.

  • Mike doesn’t care about your social struc­ture, he just wants rapid pro­gres­sion through the endgame. He’ll use any means nec­es­sary to achieve this.
  • Bob has drama fol­low him wher­ever he goes, includ­ing your guild. Your guild is less sta­ble with him in it.
  • Lisa is max­i­mum level, and thinks that by virtue of her max­i­mum level alone, thinks that she knows every­thing about the game.
  • Mary is a mid-tier or lower raider, and thinks that by virtue of her place in the end raid­ing game alone that she knows every­thing about the game.
  • Angus is a great real life leader, and a great offi­cer, but not a great guild leader. He doesn’t have the people’s touch.
  • Mark shouldn’t be an offi­cer, but the guild wants to pro­mote him anyway.