Secret Design of WoW PvE: Introduction, and a call for comments

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­cul­ty vs Group Dif­fi­cul­ty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­i­ty, Your role in a PvE raid]

It occurred to me that peo­ple who haven’t been group­ing or raid­ing a lot don’t know what role var­i­ous class­es have in a raid, or of class design in gen­er­al. You can go read the page on the world­ofwar­craft web­site, but they make every class sound equal­ly great at every­thing. That’s just not the real­i­ty of it. So I can keep com­plain­ing about how many peo­ple get stuck between lit­tle knowl­edge and expand­ed knowl­edge, or I can take my shot at fix­ing it via expla­na­tion.

If you don’t know how a par­tic­u­lar char­ac­ter or spec of a char­ac­ter fits into the group game that fol­lows the lev­el­ing game, this is for you.

It’s pos­si­ble to find out every­thing I’m about to write from var­i­ous places online, but as far as I know, there’s not one place where it’s all con­nect­ed. Most arti­cles are writ­ten from the point of view of one class or anoth­er; every guide is writ­ten by that class, for that class.

This is going to be the top lev­el view, how raid lead­ers (and pos­si­bly Bliz­zard design­ers) look at class­es and their role in the game.

Con­tin­ue read­ing Secret Design of WoW PvE: Intro­duc­tion, and a call for com­ments