The Downside of Endgame Guilds

I’ve been read­ing Tobold and Pot­shot late­ly. They’re talk­ing about loot and game design as it relates to endgame guilds, specif­i­cal­ly guild hop­ping and pro­gres­sion prob­lems due to it. I haven’t seen a decent expla­na­tion of the prob­lem, but as a guild officer/leader I’ve seen it in action twice now, once with the orig­i­nal WoW endgame and now with the TBC endgame. I don’t have a solu­tion, but I can frame the prob­lem.

For me, the most fun time in WoW is right after an expan­sion hits, when there’s lim­it­ed col­lec­tive endgame explo­ration. All the con­tent is new and fresh, then I find myself group­ing with not just my long-term guild friends, but also my friends who left to get on the pro­gres­sion roller coast­er. It’s glo­ri­ous! This is what the first two months of TBC was like.

Then, endgame progress starts to hap­pen, and a tiered sys­tem begins to form.

Con­tin­ue read­ing The Down­side of Endgame Guilds