Overview of Loot Systems

Zomgepics! The joy, the sor­row. The absolute headache for any­one run­ning a guild. This is a fol­lowup arti­cle to The Most Suc­cess­ful Loot Sys­tems.

Any sys­tem that involves large teams and lim­it­ed loot (for exam­ple, PvE raid­ing in World of War­craft) requires a sys­tem to sort that loot out. If your 25-per­son group takes down a raid boss, and that boss drops 4 items, how do you deter­mine who gets those items? It takes time and effort to raid, and some­one has to get gear before some­one else.

There are many, many kinds of loot sys­tems. How­ev­er, all of the ones I’m aware of fall into three broad cat­e­gories: earn and spend, high­er author­i­ty, and ran­dom. Con­tin­ue read­ing Overview of Loot Sys­tems

Happy New Year and a New Design

The new year is a good time for change, and I fig­ured that a new coat of paint on the site would be nice (thanks to Reg­is Themes for the sweet new look). Not coin­ci­den­tal­ly, I got tired of updat­ing the pre­vi­ous theme to work with ever more futur­is­tic ver­sions of Word­Press.

Some stuff got moved around, but let me know if any­thing seems out of place.

Also, a new year is as good an excuse as any to offer grat­i­tude, so:

Thanks very much to all the read­ers and fel­low blog­gers for fol­low­ing and com­ment­ing on my eclec­tic thoughts.

Each of you have a dynam­ic and attrac­tive ener­gy about you, don’t think that I did­n’t notice.

(Not that I would stop writ­ing if I had no read­ers, but I already get enough of that action with my fic­tion. *rimshot*)

Also: Hap­py New Year!

Child’s Play can make you awesome

I’m not a fan of using images when words would do, but in this case I feel it’s war­rant­ed:

Child’s Play, if you’re not aware of it, is a char­i­ty that gives video games, books, and toys to chil­dren’s hos­pi­tals. Any child unfor­tu­nate enough to be stuck in a hos­pi­tal over the hol­i­day sea­son is low on opti­mism. A dona­tion to Child’s Play isn’t going to cure a dis­ease or get some­one a trans­plant that they need, but it stands a good chance of mak­ing a sick child hap­pi­er.

My wife and I have made this a hol­i­day rit­u­al since the char­i­ty was born in 2003, and it’s become one of our favorite parts of this time of the year.

Learn more at the char­i­ty’s About page, and when you’re done read­ing that, hit the main page to find your favorite hos­pi­tal to sup­port.

Please, be kind to some peo­ple you don’t even know. Even a lit­tle bit helps, and if you give then you will be awe­some for doing so.

The Most Successful Loot Systems

A friend recent­ly asked me an off­hand ques­tion about zero-sum dkp sys­tems with a 25% month­ly degen­er­a­tion with a weird main/alt pol­i­cy… and I could imme­di­ate­ly rat­tle off the strengths and weak­ness­es of such a sys­tem, includ­ing where it could be sub­vert­ed and where the like­ly prob­lems would be down the road. Ok, so it turns out that I’m inter­est­ed in loot sys­tems and guild lead­er­ship.

So what’s the goal of loot sys­tems? Most arti­cles I’ve seen about loot assign­ments is about get­ting the gear to the right place while being fair.

Well… yes. That’s the stat­ed goal. There’s more, though.

Cas­sio, a guest blog­ger at World of Mat­ti­cus, uncov­ered the truth in a post about assign­ing loot (empha­sis mine):

In my guild, I am cur­rent­ly the raid leader for ten man raids and it falls onto me to sort out loot dis­tri­b­u­tion and how to do so with­out caus­ing prob­lems that could desta­bi­lize the raid group and force us back due to peo­ple leav­ing and hav­ing to replace with new peo­ple.

In pro­gram­mer speak, this is Step 0. You don’t list Step 0 to the guild, but when design­ing a loot sys­tem, it should be first on your list.

Con­tin­ue read­ing The Most Suc­cess­ful Loot Sys­tems