Zomgepics! The joy, the sorrow. The absolute headache for anyone running a guild. This is a followup article to The Most Successful Loot Systems.
Any system that involves large teams and limited loot (for example, PvE raiding in World of Warcraft) requires a system to sort that loot out. If your 25-person group takes down a raid boss, and that boss drops 4 items, how do you determine who gets those items? It takes time and effort to raid, and someone has to get gear before someone else.
There are many, many kinds of loot systems. However, all of the ones I'm aware of fall into three broad categories: earn and spend, higher authority, and random. Continue reading Overview of Loot Systems
The new year is a good time for change, and I figured that a new coat of paint on the site would be nice (thanks to Regis Themes for the sweet new look). Not coincidentally, I got tired of updating the previous theme to work with ever more futuristic versions of WordPress.
Some stuff got moved around, but let me know if anything seems out of place.
Also, a new year is as good an excuse as any to offer gratitude, so:
Thanks very much to all the readers and fellow bloggers for following and commenting on my eclectic thoughts.
Each of you have a dynamic and attractive energy about you, don't think that I didn't notice.
(Not that I would stop writing if I had no readers, but I already get enough of that action with my fiction. *rimshot*)
Also: Happy New Year!
I'm not a fan of using images when words would do, but in this case I feel it's warranted:
Child's Play, if you're not aware of it, is a charity that gives video games, books, and toys to children's hospitals. Any child unfortunate enough to be stuck in a hospital over the holiday season is low on optimism. A donation to Child's Play isn't going to cure a disease or get someone a transplant that they need, but it stands a good chance of making a sick child happier.
My wife and I have made this a holiday ritual since the charity was born in 2003, and it's become one of our favorite parts of this time of the year.
Learn more at the charity's About page, and when you're done reading that, hit the main page to find your favorite hospital to support.
Please, be kind to some people you don't even know. Even a little bit helps, and if you give then you will be awesome for doing so.
A friend recently asked me an offhand question about zero-sum dkp systems with a 25% monthly degeneration with a weird main/alt policy… and I could immediately rattle off the strengths and weaknesses of such a system, including where it could be subverted and where the likely problems would be down the road. Ok, so it turns out that I'm interested in loot systems and guild leadership.
So what's the goal of loot systems? Most articles I've seen about loot assignments is about getting the gear to the right place while being fair.
Well… yes. That's the stated goal. There's more, though.
Cassio, a guest blogger at World of Matticus, uncovered the truth in a post about assigning loot (emphasis mine):
In my guild, I am currently the raid leader for ten man raids and it falls onto me to sort out loot distribution and how to do so without causing problems that could destabilize the raid group and force us back due to people leaving and having to replace with new people.
In programmer speak, this is Step 0. You don't list Step 0 to the guild, but when designing a loot system, it should be first on your list.
Continue reading The Most Successful Loot Systems