WoW Wrath Class Redesign and Reitemization Explained

I love what I’m hear­ing about the new item­iza­tion from beta. A lot of it is still in flux, but there’s a core vari­able that isn’t: a num­ber of for­merly sep­a­rate stats have been combined:

  • crit­i­cal strike = crit­i­cal strike + spell crit­i­cal strike
  • hit rat­ing = hit + spell hit
  • haste rat­ing = haste + spell haste
  • spellpower = heal­ing + spell damage

This is absolutely won­der­ful. If you’re won­der­ing why they’re doing this or why it’s so impor­tant to the qual­ity of PvE, let’s geek out a bit and look at each class, the kinds of gear it cur­rently wants, and what just the spellpower (heal­ing + spell dam­age) com­bine means in terms of how it’s going to make your PvE instances and raids happier.

  • Druid — leather melee 1/4, leather tank­ing 1/4, leather nuk­ing 1/4, leather heal­ing 1/4
  • Hunter — mail agi phys­i­cal 3/3
  • Mage — cloth nuk­ing 3/3
  • Shaman — mail strength phys­i­cal 1/3, mail nuk­ing 1/3, mail heal­ing 1/3
  • Pal­adin — plate melee 1/3, plate heal­ing 1/3, plate tank­ing 1/3
  • Priest — cloth heal­ing 2/3, cloth nuk­ing 1/3
  • Rogue — leather melee 3/3
  • War­rior — plate melee 2/3, plate tank­ing 1/3
  • War­lock — cloth nuk­ing 3/3

It really gets inter­est­ing when we reverse the index:

  1. Plate melee — pal­adin 1/3, war­rior 2/3
  2. Plate tank­ing — pal­adin 1/3, war­rior 1/3
  3. Plate heal­ing — pal­adin 1/3
  4. Mail agi phys­i­cal — hunter 3/3
  5. Mail str phys­i­cal — shaman 1/3
  6. Mail heal­ing — shaman 1/3
  7. Mail nuk­ing — shaman 1/3
  8. Leather melee — druid 1/4, rogue 3/3
  9. Leather tank­ing — druid 1/4
  10. Leather nuk­ing — druid 1/4
  11. Leather heal­ing — druid 1/4
  12. Cloth nuk­ing — mage 3/3, war­lock 3/3, priest 1/3
  13. Cloth heal­ing — priest 2/3

Thir­teen total gear cat­e­gories, and a whop­ping nine of them have only one class next to them: plate heal­ing, mail agi, mail str, mail heal­ing, mail nuk­ing, leather tank­ing, leather nuk­ing, leather heal­ing, cloth heal­ing. This is all niche gear, because if you don’t have one spe­cific class, that loot isn’t use­ful. Even worse are the cat­e­gories that have one build of one class listed, of which there are seven, which is a nar­row niche.

Blizzard’s ulti­mate goal is that when a piece of loot drops in PvE, the play­ers should not sigh but instead be excited. Some­one should be look­ing at their gear and say­ing that “it’s an upgrade” or “maybe as a backup piece” or what­ever. The worst case sce­nario is that sim­ply by nature of the item, nobody in the raid can use it.

By reduc­ing the num­ber of weirdo niches as far as item­iza­tion goes, for exam­ple enhancement-shammies-only gear and holy-paladin-only gear, there will be less dis­ap­point­ment and more chances for joy on instance/raid runs.

This also dove­tails nicely with the new expanded 10-man pro­gres­sion track in Wrath. If you’re in a smaller guild, nar­row niche gear is not only more likely to be use­less, but it is more likely will always be use­less. Your guild will be sized for 10-man pro­gres­sion, you’re not going to have every spec of every build.

This is the goal with the new item­iza­tion. A larger per­cent­age of the items will be use­ful to a larger per­cent­age of char­ac­ters, which means hap­pier raids. Dps of many dif­fer­ent kinds will be inter­ested in the same rings, neck­laces, trin­kets and so on. Nuk­ers and heal­ers, liv­ing together. Fewer drops that nobody can use. It’s beautiful.

As an aside, if you’re think­ing that druids and sham­mies look kind of sad in that list, you won’t get an argu­ment from druids and sham­mies. You try gear­ing up a boomkin (leather nuk­ing) or an ele­men­tal shaman (mail nuk­ing) with­out going to pvp gear and tell me how that goes com­pared with gear­ing up a mage or a rogue, or even a ret­ri­bu­tion pally. Link me the gear you can get out of Kara as you try to enter the endgame. “Wow, I never seem to get any drops in here, let me go check wow­head. (does research) Oh I see, there just isn’t gear for me in here.”

Com­bined with the item stat changes, they’re also elim­i­nat­ing a nar­row niche through class redesign: enhance­ment sham­mies will share hunter loot and no longer need their own spe­cial loot. They’ll share weapons with the melee and share armor with the hunters. They did the same part­way through the Burn­ing Cru­sade with Ret­ri­bu­tion pal­adins, hav­ing them share item­iza­tion goals with the war­riors and (soon) deathknights. Three classes going for the same loot? It increases the chance that when plate drops, some­one will be happy. Good game design.

So let’s reex­am­ine the list after Wrath changes:

  1. Plate melee — deathknight 1.5÷3, pal­adin 1/3, war­rior 2/3
  2. Plate tank­ing — deathknight 1.5÷3, pal­adin 1/3, war­rior 1/3
  3. Plate caster — pal­adin 1/3
  4. Mail non-caster — hunter 3/3, shaman 1/3
  5. Mail caster — shaman 2/3
  6. Leather melee — druid 1/4, rogue 3/3
  7. Leather tank­ing — druid 1/4
  8. Leather caster — druid 2/4
  9. Cloth caster — mage 3/3, war­lock 3/3, priest 3/3

Much bet­ter! Nine kinds of gear (down from 13), with four kinds that are niche (down from nine), and two that are nar­row niche (down from seven). Cloth, mail and leather cast­ers have tight­ened up con­sid­er­ably. So in Wrath, they’ve added a class and yet ended up with fewer kinds of gear, so PvE will be more fun. This is good work by Bliz­zard. Still a cou­ple of prob­lems, namely in pal­lies, sham­mies, and druids. Ah, you blessed hybrids. At least boomkin/trees and elemental/restoration sham­mies share gear, so while they’re still niches, at least they’re not nar­row niches anymore.

The sum­mary is: Bliz­zard is mak­ing PvE more fun with these changes. This a large part of the rea­son I’m excited about Wrath.

Tomor­row, I’ll talk about tak­ing it a step fur­ther with some out­landish design sug­ges­tions which are extremely unlikely to make it into the game.

More Words!

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2 Comments

  1. Posted August 4, 2008 at 11:32 am | Permalink

    Are these changes to exist­ing gear, or only going to be implanted onto new gear?

    And… Do you know what they’re going to do with Resilience? Other than get rid of it?

    Are they going to rework any of the cur­rent leather ‘tank­ing’ pieces to include defense then? Since right now… most druids have to uti­lize PvP pieces if they ever want to get out of Heavy Cleft­hoof. ><

    If they take that away from BC-era lev­el­ing druids, we’ll stop being able to tank quite so well, even if they add gear to WotLK, won’t help the mid-60’s druids.

    Other than that… it seems really nice. It would be inter­est­ing then to see what they do with heal­ing pieces — you know, the ones that are listed as 81 to heal­ing, 50 to dam­age… are they going to lower it to the dam­age … ie: 50 spellpower or raise it to the healing?

    Because dang.… my war­lock is going after the pri­mal moon­cloth set if that’s the case! ;)

  2. Posted August 4, 2008 at 12:19 pm | Permalink

    The last time Bliz­zard did a stats redesign (on TBC launch, +hit % became +hit rat­ing and so on), they changed all exist­ing gear at the same time. So I’m guess­ing we’re going to see the same with the release of Wrath.

    Your exam­ple of “+81 healing/+50 spell dam­age” is going to read “+50 spellpower”, no need for locks to chase the Pri­mal Moon­cloth set. :) Heal­ers won’t see a mean­ing­ful dif­fer­ence because either the core tal­ents or the spells them­selves will read “heals gains an addi­tional 50% ben­e­fit from spellpower” or some­thing to that effect.

    As far as I know, resilience is here to stay. I know I’ve read at least one devel­oper inter­view say­ing that they like the mechanic and how it plays out in PvP. Resilience in PvP and Hit rat­ing in PvE are very sim­i­lar: not ter­ri­bly use­ful when brought to the other side.

    I don’t know what they’re plan­ning with druid tanks, but the removal of crush­ing blows de-emphasizes defense over­all (as you can see from the fact that +defense tal­ents have been entirely removed/replaced in all tal­ent trees). I imag­ine that once they have the druid tal­ent trees/inscription bits final­ized, the whole pic­ture of druid tank­ing and their gear goals will become clear, and hope­fully much bet­ter than TBC.

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