Raiding vs Parenting

My wife and I like WoW a lot. We’ve played it togeth­er for more than two years now, and have been endgame raiders for most of that time. Some­times as many as three nights a week! There have been ups and downs, but we’re both excit­ed about Wrath.

As new par­ents, we’ve learned what the hard­est part is about instances and raids: no pause but­ton.

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Polytoons can be Bad

My main is my holy priest. My raid-ready alt is a pro­tec­tion war­rior. I like heal­ing slight­ly more than tank­ing, but hon­est­ly I’m hap­py play­ing either. I’m also glad to pinch hit in a dps sit­u­a­tion every now and then, because it means I have more time to enjoy my scotch.

After a lot of prac­tice, I’ve become good enough to either heal or tank for instances, hero­ics, and raids. The change of pace actu­al­ly keeps my over­all inter­est lev­el high­er. When I brought my tank along for the ride, how I was help­ing!

Or at least, how I thought I was help­ing. Despite the fact that I’ve become more use­ful to my guild and have more fun play­ing the game, the social ram­i­fi­ca­tions have made me wish that I had­n’t tried it in the first place. There were con­se­quences.

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MMO Expansions and Sequels

I recent­ly read a post at Tobold’s about the nature of Bliz­zard expan­sions, and it got me think­ing.

I keep ref­er­enc­ing World of War­craft 2 in my posts (“Maybe Bliz­zard will change this in WoW2”). But it dawned on me that there’s real­ly no real dif­fer­ence between sequel and expan­sion with MMOs. We’re already play­ing World of War­craft 2. Bliz­zard is about to release World of War­craft 3.

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