My wife and I like WoW a lot. We’ve played it together for more than two years now, and have been endgame raiders for most of that time. Sometimes as many as three nights a week! There have been ups and downs, but we’re both excited about Wrath.
As new parents, we’ve learned what the hardest part is about instances and raids: no pause button.
My main is my holy priest. My raid-ready alt is a protection warrior. I like healing slightly more than tanking, but honestly I’m happy playing either. I’m also glad to pinch hit in a dps situation every now and then, because it means I have more time to enjoy my scotch.
After a lot of practice, I’ve become good enough to either heal or tank for instances, heroics, and raids. The change of pace actually keeps my overall interest level higher. When I brought my tank along for the ride, how I was helping!
Or at least, how I thought I was helping. Despite the fact that I’ve become more useful to my guild and have more fun playing the game, the social ramifications have made me wish that I hadn’t tried it in the first place. There were consequences.
World of Warcraft 3/Wrath is coming. A new expansion dropping is the perfect time to make big changes in your relationship with WoW.
I recently read a post at Tobold’s about the nature of Blizzard expansions, and it got me thinking.
I keep referencing World of Warcraft 2 in my posts (“Maybe Blizzard will change this in WoW2”). But it dawned on me that there’s really no real difference between sequel and expansion with MMOs. We’re already playing World of Warcraft 2. Blizzard is about to release World of Warcraft 3.
What makes a main, a main?
I read a WoW Insider post today about mains and alts. I disagree with the answers offered in the article and the comments, so I thought I’d give it a try.