Minipets are now weightless joy

One of the few parts of WoW that gives me unbri­dled geeky joy is minipets, which I’ve pro­claimed my love for in the past.

Thanks to mmo-cham­pi­on for the fol­low­ing bless­ing from heaven:

Quote from: Nethaera (Source)

We’re pleased to announce a con­ve­nient upgrade to the way that mounts and van­i­ty pets are han­dled in Wrath of the Lich King.

Play­ers will be able to “learn” a mount or non-com­bat pet much like learn­ing a spell, recipe, or new abil­i­ty, and these crea­tures will then show up on a new Pet tab with­in the Char­ac­ter Info sec­tion of the inter­face. Play­ers will be able to access and pre­view their learned mounts and van­i­ty pets through this tab.

Once learned, the pet icon or mount icon will no longer appear in bag spaces or bank spaces. This inven­to­ry space will be made avail­able once again for oth­er adven­tur­ing needs. Pets can still be set to hotkeys by drag­ging them to the hotkey bar, much like any oth­er spell or ability.

For me, this is like get­ting an addi­tion­al mageweave bag on top of my cur­rent stor­age. For my wife? A free Gigan­tique.

It’s fun­ny, I’ve read a lot of the patch notes, and I’m intel­lec­tu­al­ly excit­ed about changes to my heal­ing priest, tank­ing war­rior, my wife’s com­bat rogue and tank­ing druid… but this minipet non­sense is the first thing that I read that made me break out a “Woohoo!

(I’m laugh­ing at myself.)

Achievements, Anonymity and Connecting the Dots

Achieve­ments could be real­ly interesting.

There are the obvi­ous parts, like “wow, I ran Strat all the way through 200 times?” to the nos­tal­gic “yay, I killed Onyx­ia when it still kin­da count­ed” to the banal “this says I’ve jumped 350,000 times, I’m going to go re-exam­ine my life”.

That’s cool stuff and will be very fun to play, but that’s not the part that caus­es me to geek out. What is real­ly inter­est­ing is that you can com­pare your achieve­ments with oth­er people.

Con­tin­ue read­ing Achieve­ments, Anonymi­ty and Con­nect­ing the Dots

Guilds are not Businesses

Guilds in these online games are com­plete­ly vol­un­tary, at-will orga­ni­za­tions of peo­ple. This cre­ates a strange dynam­ic when it comes to leading.

When I was GM, a good friend of mine in the guild–we’ll call him Angus–was excel­lent at lead­ing groups and raids. He was­n’t shy about grab­bing a cou­ple of our more pas­sive guild­mates and mak­ing good things hap­pen like attune­ment require­ments, gear upgrades, and all the rest. In real life, Angus is a con­fi­dent leader who runs his own busi­ness, with employ­ees. His com­pa­ny is suc­cess­ful! I thought, “Wow, he’d be a great offi­cer, maybe even GM!” So he got the nod as offi­cer, and while he was gruff at times, he proved a great asset to the guild.

Over time, I learned that Angus had real­ly been eager to take a shot at lead­ing the guild. We fre­quent­ly had open con­ver­sa­tions among the offi­cers regard­ing whose turn to lead was com­ing. So even­tu­al­ly, Angus got the nod.

The problem–and it took months for us to learn this–is that his abil­i­ty to lead a suc­cess­ful for-prof­it busi­ness involves a com­plete­ly dif­fer­ent skill set than lead­ing a suc­cess­ful vol­un­tary, at-will orga­ni­za­tion. Angus turned out to be a good boss, but not a great leader.

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Maximum Performance Isn’t Always Maximum Fun

This is a thought in progress. A lit­tle rambling.

My wife is a com­bat rogue. Always has been. When she joined the game she fell in love with being a rogue, and she asked what the high­est dam­age ver­sion of rogue was. I went off to the inter­nets, and came back with the answer: Com­bat Sword build. So that’s what she chose. When we got to the endgame, she did the most dam­age in our 40-per­son raids, vir­tu­al­ly every raid. She gave the oth­er dps peo­ple fits. (although she nev­er spammed dam­ageme­ters) She flour­ished in that role.

When TBC was released, the raid­ing game was sus­pend­ed and every­one is back to the beau­ti­ful lev­el­ing game for a while. In TBC lev­el­ing, there are quest dag­gers giv­en through­out the lev­el­ing process, with rogues in mind. She thought, “why not exper­i­ment?” and then rebuilt as Com­bat Daggers.

Guess what? Com­bat Dag­gers is sim­ply more fun to play than com­bat swords. Man­ag­ing posi­tion and Back­stab is more fun than mash­ing Sin­is­ter Strike x1000. To non-rogues, I’m sure this sounds like a minor dis­tinc­tion. It sound­ed that way to me, and I told her so.

Con­tin­ue read­ing Max­i­mum Per­for­mance Isn’t Always Max­i­mum Fun

Secret Design of WoW PvE: Your role in a PvE raid

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­cul­ty vs Group Dif­fi­cul­ty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­i­ty, Your role in a PvE raid]

This is how every tal­ent tree of every class fits into a pve raid.

Con­tin­ue read­ing Secret Design of WoW PvE: Your role in a PvE raid