Secret Design of WoW PvE: Variety vs Specialization

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­cul­ty vs Group Dif­fi­cul­ty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­i­ty, Your role in a PvE raid]

If your class can do many things, don’t expect to be unqual­i­fied best at any of them.

There are three roles: tank, heal­er, dam­age (dps). But real­ly, every class can do damage–you have to be able to put out some kind of dam­age in order to play the solo game. So it’s real­ly two spe­cial­ized roles, plus the com­mon role that every­one has. Some class­es spe­cial­ize com­plete­ly in that com­mon role: hunters, rogues, mages, war­locks. The rest can do mul­ti­ple things, and this arti­cle con­cerns them.

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Secret Design of WoW PvE: PvP vs PvE

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­cul­ty vs Group Dif­fi­cul­ty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­i­ty, Your role in a PvE raid]

No class is glob­al­ly bet­ter at PvP than every oth­er class. WoW PvP is a huge rock-paper-scis­sor game, where there’s an answer for every move, or in WoW’s case, Class A always feels over­pow­ered to an oppo­nent of Class B, Class B over Class C, and Class C over Class A. (except expand­ed out to an 11-way graph) While no class is uni­ver­sal­ly dom­i­nant in PvP, some builds are uni­ver­sal­ly bet­ter than oth­er builds in that envi­ron­ment.

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Secret Design of WoW PvE: Solo Difficulty vs Group Difficulty

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­cul­ty vs Group Dif­fi­cul­ty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­i­ty, Your role in a PvE raid]

Your abil­i­ty to solo par­tial­ly deter­mines the expe­ri­ence you’ll have in groups. If you have an easy time in the lev­el­ing game, you are going to have a more dif­fi­cult expe­ri­ence in the endgame/group game. The fol­low­ing list goes from easy-to-solo to hard-to-solo.

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Secret Design of WoW PvE: Introduction, and a call for comments

The series: [Intro­duc­tion, and a call for com­ments, Solo Dif­fi­cul­ty vs Group Dif­fi­cul­ty, PvE vs PvP, Vari­ety vs Spe­cial­iza­tion, Solo Per­former vs Group Util­i­ty, Your role in a PvE raid]

It occurred to me that peo­ple who haven’t been group­ing or raid­ing a lot don’t know what role var­i­ous class­es have in a raid, or of class design in gen­er­al. You can go read the page on the world­ofwar­craft web­site, but they make every class sound equal­ly great at every­thing. That’s just not the real­i­ty of it. So I can keep com­plain­ing about how many peo­ple get stuck between lit­tle knowl­edge and expand­ed knowl­edge, or I can take my shot at fix­ing it via expla­na­tion.

If you don’t know how a par­tic­u­lar char­ac­ter or spec of a char­ac­ter fits into the group game that fol­lows the lev­el­ing game, this is for you.

It’s pos­si­ble to find out every­thing I’m about to write from var­i­ous places online, but as far as I know, there’s not one place where it’s all con­nect­ed. Most arti­cles are writ­ten from the point of view of one class or anoth­er; every guide is writ­ten by that class, for that class.

This is going to be the top lev­el view, how raid lead­ers (and pos­si­bly Bliz­zard design­ers) look at class­es and their role in the game.

Con­tin­ue read­ing Secret Design of WoW PvE: Intro­duc­tion, and a call for com­ments

Commenting is now wide open

Matt from World of Mat­ti­cus con­vinced me to open com­ments to any­one, not just reg­is­tered users. If you’ve reg­is­tered already, thanks much–you’re in the GoW club.

His blog has been run­ning longer than mine, so I can’t refute his advice, because I have no idea what I’m doing. He also runs Word­Press on Dreamhost, so if he can make wide open com­ment­ing work, then I guess I can too.

If your blog has been run­ning longer than his and you dis­agree, please let me know. At least you won’t have to reg­is­ter to do so.