I'm a healer. I have other toons: a raid-ready tank that I love to play, a couple of decent dps toons. But in my heart, I love being a healer.
I've recently realized that people who are annoying tend to die more often in raids where I'm healing.
For example, my guild's current offtank is as annoying as hell. He's the living example of the Dunning-Kruger effect… I could go into great depth, and I very well might in a future piece, but suffice to say that there is often an undercurrent of private tells deriding him during every raid he participates in. However, our guild is like a family, and he's the weird cousin who makes it to every cookout. His availability is decent, he's not completely terrible at his class/role, and he tries to be friendly even if he lacks the social skills to pull it off. But there are all-too-frequent occasions where I wish I had a button I could push that gives him an anonymous electrical jolt in his real-life chair.
Actually, as it turns out, there's a little button that I don't push that does the same thing. It's actually a series of buttons, each of them bound to healing spells. He dies more than average.
I only realized this pattern of behavior a couple of weeks ago when, over guild chat, this fellow was instructing new raiders to make sure they do their dailies every day in case of high repair bills, and also how elixirs are a waste of time–just get flasks, even for farm content. I was ready to type out a reply saying that we only die often enough to matter in progression runs, then thought… hmm. He does die pretty often, but the new raiders won't. And I somehow know this ahead of time.
It's funny how you can suddenly realize that your behavior is completely counter what you thought your goal was.
I don't seek out the opportunity to let him die, and I don't try to manufacture events where it will be possible. Because he's an offtank, there are many events where we simply don't need his offtanking. In the remaining events, you only need offtanks up to a certain point. Outside of that? Opportunities. And I occasionally partake.
It's not just me. I mean, we often have two or three healers on our 10-man runs, so someone could bail him out. But it just doesn't happen. Consistently.
This behavior isn't limited to just this person, or just raids. In one of my early Magister's Terrace runs, I ran with an annoying shadow priest who told us all how ineffective all healers are without a shadow priest in their group. He died a few additional times. Not a word was spoken. The other three members of the group knew exactly what was happening.
The same thing happens when a dps class pulls too much aggro or breaks crowd control too often. In the past, I've advocated letting those people die, because they're hurting the group/raid from a tactical sense and need feedback. However, I guess that via my example I extend that behavior for other reasons too. I know that my healer friends all do the same thing, even though we rarely speak about it.
Is this counter to the group's goal? Sadly, yes. We want smooth and speedy progress. Is this counter to my goal? No. My goal is to have fun. Is this part of why I love being a healer? I'd like to say "No!" but I strongly suspect that the answer is "Yes."
I'm not proud, but I am smiling.
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