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	<title>Comments on: The Downside of Endgame Guilds</title>
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	<link>http://www.groupsofwords.com/2008/05/01/the-downside-of-endgame-guilds/</link>
	<description>prefers 1000 words over an image</description>
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		<title>By: A great post about guild progression &#171; TyphoonAndrew&#8217;s - Eye of the Storm</title>
		<link>http://www.groupsofwords.com/2008/05/01/the-downside-of-endgame-guilds/comment-page-1/#comment-27</link>
		<dc:creator>A great post about guild progression &#171; TyphoonAndrew&#8217;s - Eye of the Storm</dc:creator>
		<pubDate>Tue, 06 May 2008 12:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.groupsofwords.com/?p=25#comment-27</guid>
		<description>[...] great post about guild&#160;progression    Group of Words has an excellent story based example of why folks enter and leave guilds. Its a simple concept once explained, and reads really [...]</description>
		<content:encoded><![CDATA[<p>[…] great post about guild progression    Group of Words has an excellent story based example of why folks enter and leave guilds. Its a simple concept once explained, and reads really […]</p>
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		<title>By: Morane</title>
		<link>http://www.groupsofwords.com/2008/05/01/the-downside-of-endgame-guilds/comment-page-1/#comment-25</link>
		<dc:creator>Morane</dc:creator>
		<pubDate>Fri, 02 May 2008 18:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.groupsofwords.com/?p=25#comment-25</guid>
		<description>Although my highest character is level 33 I think that&#039;s a very nice summation of the reality of guilds and end-game content.  The key point is that guilds are just the sum of their members.  I&#039;ll throw out a  couple of suggestions.

- Accept the situation.  So guild A is focused on EndgameA, guild D on EndgameD.  Accept that guild A will *never* actually get to EngameD. Make the transition between guilds as painless as possible.  

- Provide tangible benefits to the guild as an entity - while you&#039;re a member of the guild you can share in the benefits, once you quit you lose the benefits.  For example allow the guild to have &quot;ownership&quot; of some items.  Those items may be loaned out to a player but they must be returned before the player can /gquit.</description>
		<content:encoded><![CDATA[<p>Although my highest character is level 33 I think that’s a very nice summation of the reality of guilds and end-game content.  The key point is that guilds are just the sum of their members.  I’ll throw out a  couple of suggestions.</p>
<p>- Accept the situation.  So guild A is focused on EndgameA, guild D on EndgameD.  Accept that guild A will *never* actually get to EngameD. Make the transition between guilds as painless as possible.  </p>
<p>- Provide tangible benefits to the guild as an entity — while you’re a member of the guild you can share in the benefits, once you quit you lose the benefits.  For example allow the guild to have “ownership” of some items.  Those items may be loaned out to a player but they must be returned before the player can /gquit.</p>
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		<title>By: Ess</title>
		<link>http://www.groupsofwords.com/2008/05/01/the-downside-of-endgame-guilds/comment-page-1/#comment-24</link>
		<dc:creator>Ess</dc:creator>
		<pubDate>Fri, 02 May 2008 15:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.groupsofwords.com/?p=25#comment-24</guid>
		<description>Excellent post, and it really hits home given what my main guild has been going through lately.  We&#039;re also a Camaraderie &gt; Loot kind of guild filled with adults with families and so forth, and although we enjoy progressing as a guild, we&#039;re never going to progress as quickly as a group of kids with unlimited time on their hands.  Mostly, we want to hang out and play together.

We&#039;ve found that sometimes, even folks who have been with the guild a long time feel compelled to move on once they get a taste of more progressed raiding, and it&#039;s hard to fault them for this.  I don&#039;t think they should be penalized for wanting to play a different game than the rest of us.  In fact, I appreciate them moving on, rather than trying to change who we are as a guild.  Sure, I&#039;m bummed when a friend leaves, but I&#039;d be even more bummed if we ended up accumulating a lot of these people (because they didn&#039;t want to lose their epics, as in Tobold&#039;s proposed solution), and it changed the flavor of the guild itself.  As it is, this happens anyway.  I&#039;ve heard so many folks say, &quot;I joined this guild to hang out with my friends, but now suddenly, we&#039;re a raiding guild and I hate it,&quot; or &quot;Most everyone in the guild is trying hard to progress, but we&#039;ve got a few slackers that can never seem to gather their consumables on time or make enough time to raid.&quot;

Should we really penalize people for moving on to a guild with goals closer to their own?  Is the real objection &lt;i&gt;how&lt;/i&gt; the person leaving makes their departure, or the fact that they got the final piece of gear from Kara they needed before moving on?  And how much should that matter to the social, casual guild anyway?  After all, the loot will drop again.

I do agree that any suggestion is better than no suggestion though.  Very interesting discussion.</description>
		<content:encoded><![CDATA[<p>Excellent post, and it really hits home given what my main guild has been going through lately.  We’re also a Camaraderie &gt; Loot kind of guild filled with adults with families and so forth, and although we enjoy progressing as a guild, we’re never going to progress as quickly as a group of kids with unlimited time on their hands.  Mostly, we want to hang out and play together.</p>
<p>We’ve found that sometimes, even folks who have been with the guild a long time feel compelled to move on once they get a taste of more progressed raiding, and it’s hard to fault them for this.  I don’t think they should be penalized for wanting to play a different game than the rest of us.  In fact, I appreciate them moving on, rather than trying to change who we are as a guild.  Sure, I’m bummed when a friend leaves, but I’d be even more bummed if we ended up accumulating a lot of these people (because they didn’t want to lose their epics, as in Tobold’s proposed solution), and it changed the flavor of the guild itself.  As it is, this happens anyway.  I’ve heard so many folks say, “I joined this guild to hang out with my friends, but now suddenly, we’re a raiding guild and I hate it,” or “Most everyone in the guild is trying hard to progress, but we’ve got a few slackers that can never seem to gather their consumables on time or make enough time to raid.”</p>
<p>Should we really penalize people for moving on to a guild with goals closer to their own?  Is the real objection <i>how</i> the person leaving makes their departure, or the fact that they got the final piece of gear from Kara they needed before moving on?  And how much should that matter to the social, casual guild anyway?  After all, the loot will drop again.</p>
<p>I do agree that any suggestion is better than no suggestion though.  Very interesting discussion.</p>
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		<title>By: Mystic Chicanery &#187; So does that make me social?</title>
		<link>http://www.groupsofwords.com/2008/05/01/the-downside-of-endgame-guilds/comment-page-1/#comment-23</link>
		<dc:creator>Mystic Chicanery &#187; So does that make me social?</dc:creator>
		<pubDate>Thu, 01 May 2008 23:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.groupsofwords.com/?p=25#comment-23</guid>
		<description>[...] finding Groups of Words to be a very thought provoking blog (aside from the promises of hot engineer sex). In today&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[…] finding Groups of Words to be a very thought provoking blog (aside from the promises of hot engineer sex). In today’s […]</p>
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