(Related post: Take the Group Role)
The following statements are all true for raiding guilds:
- The health of a PvE guild is dictated by its ability to progress through the game’s content at the guild’s expected rate.
- Groups and raids live or die based on being able to assemble, launch, and progress. A successful raid has all three roles (tank, heal, damage) filled to sufficient levels.
- The ratio of tanks/healers/damage in a typical successful raid is something like 2/3/5.
- The ratio of tanks/healers/damage in total available, raid-ready players on my server (and I have no reason to think this is unique) is along the lines of 2/3/25. I just made these numbers up, but this is what I’ve seen. You can always, always find another damage-person to come along.
- Officers are invested in their guild’s continued existence and success.
The logical sum of these points is that officers of PvE raid guilds, even casual ones, should take up the roles that are most needed to keep their guild raiding, namely tanks and healers. Even if the character is not their main, they should have an alt ready to step into one of these needed roles should someone decide to retire from the game, lather up with crazy sauce, or just hit the next stop on the progression train.
Continue reading Officers should all have Tanks and Healers