Game Riding Shotgun

What hap­pens when you’ve got two gamers (me and my wife) who can’t play a game together, but you both want to play? Some­one rides shot­gun. This can be due to the game being single-player, or more recently, due to the need for some­one to hold an infant.

The per­son who rides shot­gun doesn’t have to focus on con­trols or the repet­i­tive tasks that take up a lot of time on gam­ing. They focus on the big pic­ture, missed details, and so on. If the game is some­thing you’re both inter­ested in, you com­bine to become some­thing of a super­player. For exam­ple, I can’t spot those hid­den flags in Assassin’s Creed for the life of me, but she’ll pick out one that’s under a pile of hay, which is itself under a tarp… three miles away, through dense fog, around the cor­ner. She spots the tiny cor­ner of that flag, and we get closer to com­plet­ing the game. In Pix­eljunk Mon­sters, I point out that she tends to stand next to mobs, wait­ing for them to die, when she could be three steps away, upgrad­ing a tower while she waited. And we get closer to get­ting a rain­bow on that level. (Yes, you can play PJM with two players–and we often do–but when I get home from work and she’s play­ing, I don’t say, “Drop that and let’s play together.” I fix myself a drink.)

Game Rid­ing Shot­gun can be really fun, but the game has to be fun to watch, very well designed or com­pelling in some other way. So Assassin’s Creed is beau­ti­ful and has a good story, but a fight­ing game gets kind of bor­ing when you’re not play­ing it, because it’s so repet­i­tive. The orig­i­nal Dis­gaea had a really funny story and crazy fight animations.

In social games, there’s another angle. We started out in World of War­craft with her rid­ing shot­gun. We designed char­ac­ters together, chose which to play and where to level, which quests to do, and so on. (This is why most of my toons are women, and this is why I’m stuck with mul­ti­ple high-level women toons now that she has her own account. I don’t know what every­one else’s excuse is.)

Prob­a­bly the best ben­e­fit of some­one rid­ing shot­gun in a social game like WoW is that our super­player worked even bet­ter in con­ver­sa­tion than it did in game­play. Some­one would speak (type) to us, and either of us could respond. I’m a fast typer, so the per­son on the other end didn’t know that we were two peo­ple unless we told them. So our super­player ended up being 100% more funny than me alone. Our friends in WoW who learned that we were a “play­ing cou­ple” became excited when my wife got a com­puter and an account. The down­side for me was that when she got her own account, my per­ceived wit dropped by 50%. Well, maybe 55%. She’s pretty funny.

Rid­ing shot­gun has its ben­e­fits, and when there is a qual­ity single-player game it can be a great time for both of you. I’m really look­ing for­ward to play­ing Por­tal with her game rid­ing shot­gun, as well as Dis­gaea 3 and try­ing our first Final Fan­tasy for the PS3, when­ever that comes out.

More Words!

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