SPHOs

So let’s say you have a guild. Some of the peo­ple are good friends, you’ve known them for a long time. You know what they do in their lives, you know a lit­tle of their fam­ily life. You know about their pets! They raid with you, quest with you, arena with you.

Then there are other peo­ple who have been in the guild for a long time, but never make the list of peo­ple you think of when you want to explore new stuff. They don’t par­tic­u­larly care about knock­ing over chal­lenges, but are glad to come along to raid or pvp as long as their real-life con­nec­tion is going to be there. These peo­ple are the other half of a “pack­age deal”. They have played enough to get to the max level, and they do like the sight of zomg epics. Who doesn’t? So they vol­un­teer to come with you, whether it’s for your new arena team, or your raid. Some of these peo­ple evolve into actual gamers, peo­ple who get good at their role in a group, who under­stand the game and what they can do in it, and who social­ize with the oth­ers. The oth­ers become SPHOs: sub-performing hangers-on. (Pro­nounced how it looks, rhymes with show.)
If you’re in a friendly guild, you almost cer­tainly have some of these. The guildmaster’s boyfriend/girlfriend. An officer’s uncle. The guy who works a few cubi­cles over from one of your core heal­ers. It’s like the tax that comes from being in a friendly guild with play­ers who accu­mu­late good karma. That karma gets spent qui­etly over time.

A SPHO’s core skills are being friendly and try­ing hard. Their ties usu­ally don’t extend too far beyond the RL-tie that brought them to this guild, but some­times they’re fully vested mem­bers who are good at every­thing except the game you’re all play­ing together.

In terms of play­ing the game effec­tively, you can think of peo­ple in your guild who are 50% to 100% more effec­tive than they are, and not because they have bet­ter gear. SPHOs raid or pvp fre­quently enough to have great gear. There’s sim­ply a prob­lem between chair and key­board that pre­vents this amaz­ing toon with great gear from dom­i­nat­ing their cho­sen role the way you’d expect.

A small selec­tion of SPHOs:

  • The heal­ing priest who only uses flash heal.
  • The rogue who never has slice and dice up.
  • The hunter who can’t break the habit of using mul­ti­shot to break CC at the wrong time.
  • The war­lock who insists on fear­ing in every encounter, no mat­ter how close the next group is to you.

These play­ers have no idea how hard the peo­ple around them are work­ing to cover their playstyle. They take full credit for every­thing that hap­pens in their pres­ence, because hey, they were there and push­ing but­tons too. You’ll never be able to explain that if they are one healer out of three, they shouldn’t be doing 8% of the heal­ing while doing no dam­age. If they’re a damage-dealer, they’ll cheer that they got a huge crit, but won’t notice that they do less than half the total dam­age of the next per­son over. If you swap them out for a ran­dom per­son, you’re likely to have the same or bet­ter suc­cess. They don’t under­stand that.

SPHOs make group lead­ing dif­fi­cult because the leader always has to watch what that per­son is doing. While a SPHO will never learn the game, they can obey sim­ple instruc­tions like “stand behind this boss when in melee” or “gank the healer first”. And those fre­quent reminders have to be gen­tle, because they’re friends with some­one who make take it personally.

SPHOs make group man­age­ment dif­fi­cult because the eas­i­est rea­son to turn some­one away is because they’re not geared enough. But what hap­pens when they are geared enough, and they just don’t play well? It’s dif­fi­cult to have the con­ver­sa­tion whose theme is “you can’t come because we’ll die more and find less suc­cess less with you than with some­one else.” Because you are, in essence, telling your friend in the guild to solve the prob­lem, and most of the time, that per­son does not want to.

World of War­craft isn’t seri­ous busi­ness. But it is a team activ­ity. And just like you shouldn’t invite an unath­letic, unco­or­di­nated per­son to play half­back on your soc­cer team, you shouldn’t invite some­one who isn’t good at the game to your groups with­out clearly explain­ing why they are there: namely, that they’re fill­ing an oth­er­wise empty spot and are liable to be replaced. Some­times you just need some­one who can fog a mir­ror or else the group doesn’t move, that’s fine. But you have to set expec­ta­tions accord­ingly. Oth­er­wise, you’re giv­ing birth to a SPHO who is going to feel like they got in once and con­tributed, so they’ll get in again. And again. And once that SPHO is in, it’s really hard to get them out with­out a con­ver­sa­tion whose sub­ject is: “It’s not that we don’t like you, it’s that you suck at this game and when you’re around we lose more often than what we con­sider normal.”

Or, you can just resign your­self to groups with less suc­cess. That works too. Hon­estly, that’s what my guild does. I just dream about the alter­na­tive every now and then.

More Words!

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